ME:A – Crafting

Want create site? Find Free WordPress Themes and plugins.
Research + OthersAfter Havarl
Credits

2178 + salvages 18.708 €

Research Data 
Milky Way580
Heleus1150
Remnant1690
Bleuprints Found 
Armor Bleuprints35
Weapon Bleuprints51
Nomad Bleuprints9
Special Items Bleuprints0
Resources 
Minerals ->14
Tech Materials4
Bio Materials6
Salvages45 = 16.530€
Augmentations6
Special Items1
Consumables 
Backup Life Supportx3
Cryo Ammox2
Incendiary Ammox3
Overdrive Packx2
Shield Capacitorsx3
Tech Materials
#After Havarl
Angaran Meditation Crystal453
Kett Alloy162
Omni-Gel Canister211
Remnant Polymer1267
  

Salvage Values

High = 100 or 200 €

Moderate = 50 or 100 €

Low = 40 or 20 €

 

 

Element/Planet#After HavarlElaadenEosH-047cHavarlKadaraVoeld
Minerals       
Aluminum (Al)275 Nomad  Nomad 
Beryllium (Be)148    NomadNomad
Cadmium (Cd)556 On foot  On footOn foot
Copper (Cu)34    NomadNomad
Element Zero (Ze)73Nomad    Nomad
Fluorite (F)558     On foot
Graphite (C)187NomadNomad    
Iridium (Ir)     On foot 
Iron (Fe)278NomadNomad    
Lithium (Li)148     On foot
Magnesium (Mg)984  Nomad   
Nickel (N)1992   On foot  
Platinum (Pt)71  NomadOn foot Nomad
Silicon (Si)1146Nomad Nomad   
Titanium (Ti)137  Nomad Nomad 
Uranium (U)   On foot   
Vanadium (V)  Nomad    
Bio Materials
#After Havarl
Eiroch Fluid Sac (Gorilla) -> Eirochs2
Remnant Core -> Remnants Architects – or in vaults3
Renderable Plates(Lizard) -> Adhi – Eirochs – Taurgs – Galorns407
Scale Fibres (T-Rex) -> Challyrions – Rylkors685
Shell Filaments (Shell Bugs) -> Kazrkyns – Dralls – Taurgs – Echidnas307
Soft Chitin (Soft Bugs) -> Spitbugs- Shemrys – Pallads23

Quest Types

Strike Teams (online only)

are a side activity in Mass Effect Andromeda which consists of sending NPC Teams on missions in order to earn rewards which are collected in the single player campaign. (War Room)

Missions Types

Priority Ops

These are main story missions and are required to complete the game.

Allies and Relationships

These are missions provided by squadmates and other notable NPCs.

Heleus Assignments

These are planet and ship specific missions. Completing them will help increase the overall Viability for that planet. They are also often required to gain the trust of other factions native to those planets.

Additional Tasks

These are tasks that are not closely related to the overall

 List of consumables

NameDescriptionGameplay effect
Backup Life SupportBoosts life-support capacity and allows a user to survive hazardous environments longer outside of the Nomad. No effect on combat.Decreases hazard damage to life-support gauge
Cobra RPGCapable of taking down most enemies with a single projectile.Deals a large amount of damage over an area
Damage dealt is scaled based on type of enemy hit
Instantly destroys most standard infantry
Overdrive PackImmediately reloads all weapons, recharges all powers, and temporarily boosts accuracy and damage reduction.Accuracy increased by 25%
+25 Damage Resistance
Refills ammo, resets power recharges
Shield CapacitorsBoosts maximum shields. Restores current shielding to the new maximum. The boost lasts until shields are broken.Increases Max Shields by 20%, which can be increased with Consumable Effectiveness upgrades
Lasts until shields are broken
Cryo AmmoShots slow enemies and deal moderate bonus damage to armor. Lasts for the next three clips of the currently equipped gun.Adds freezing effect to ammo: 3 * Weapon Clip Size
Disruptor AmmoShots stun enemies and deal large bonus damage to shields. Lasts for the next three clips of the currently equipped gun.Adds stun/electricity effect to ammo: 3 * Weapon Clip Size
Incendiary AmmoShots burn enemies and deal large bonus damage to armor. Lasts for the next three clips of the currently equipped gun.Adds burn effect to ammo: 3 * Weapon Clip Size

Weapon and Armor Mods

Can be exchanged at the loadout! You also cannot craft mod and have to rely on finding or buying them.

Powers are divided into 3 categories:
Combat (concussive shot, omni grenade etc)
Tech (overload, Incinerate etc)
Biotics (Singularity, charge etc)
Weapon Damage is a separate thing.
 
 

Weapon Mod Info and List

Below is a list of all available mods types for each gun and what they do. These are the base mods that increase 1 stat. There are also advanced mods that will increase 1 stat and lower another. The types of stats on these advanced mods are the same as the normal mods.

mass effect andromeda weapon mods

Assault Rifle
  • AR Barrel: Increases Base Weapon Damage
  • AR Magazine: Increases magazine size
  • AR Receiver: Increases penetration damage and distance, allowing you to shoot through solid objects.
  • AR Scope: Puts a scope on the weapon that lets you zoom in and increases weapon accuracy.
  • AR Stock: Increases base weapon stability, making it easier to control.
Pistol
  • Pistol Barrel: Increases Base Weapon Damage
  • Pistol Magazine: Increases magazine size
  • Pistol Receiver: Increases penetration damage and distance, allowing you to shoot through solid objects.
  • Pistol Scope: Puts a scope on the weapon that lets you zoom in and increases weapon accuracy.
  • Pistol Melee Optimizer: Increases melee damage
Shotgun
  • Shotgun Barrel: Increases Base Weapon Damage
  • Shotgun Melee Optimizer: Increases melee damage
  • Shotgun Receiver: Increases penetration damage and distance, allowing you to shoot through solid objects.
  • Shotgun Smart Choke: Tightens bullet spread for increased accuracy
  • Shotgun Spare Clip: Increases spare ammo capacity.
Sniper Rifle
  • SR Barrel: Increases Base Weapon Damage
  • SR Spare Thermal Clip: Increases spare ammo capacity.
  • SR Receiver: Increases penetration damage and distance, allowing you to shoot through solid objects.
  • SR Scope: Increases base weapon accuracy and stability while zoomed.
  • SR Ultralight Materials: Reduces sniper rifle’s weight. This is useful if you don’t have 100% power recharge so your powers can recharge faster.

Weapon Mods in more details link ->

Fusion Mods & How to Get Them

These are mods that you get by completing vaults on each planet, or completing something through a quest or by killing an architect.

mass effect andromeda fusion mod

Armor Mods

Name

Bonus

Malus

Where to Get

Fusion Mod of Shielding

+50% Max Shields-50% Max HealthEos vault

Fusion Mod of Robotics

+25% Tech Construct Health, +25% Tech Construct Damage-50% Max ShieldsHavarl vault

Fusion Mod of Adrenaline

On Kill: Recharge All Active Powers-50% All Power Recharge SpeedsVoeld vault

Fusion Mod of Resistance

+20 Damage ResistanceOn Evade: -50 HealthIn Room after Dying Planet quest puzzle

Fusion Mod of Rapid Deployment

+50% All Power Recharge Speeds-30% Weapon DamageKadara vault

Fusion Mod of Rupture

+25% Weapon Headshot/Weak Point Bonus-70% Weapon Clip SizeElaaden vault

Fusion Mod of Biotic Mastery

+30% Biotic Power Damage-20% Melee/Weapon/Tech Power/Combat Power DamageEos: Neutralize the Architect
Fusion Mod of Hovering+100% Hover Duration-30% Weapon DamageVoeld: Neutralize the Architect

Fusion Mod of Tech Mastery

+30% Tech Power Damage-20% Melee/Weapon/Biotic Power/Combat Power DamageElaaden: Neutralize the Architect

Fusion Mod of Battering

+30% Melee Damage-20% Weapon/Tech/Biotic Power/Combat Power DamageKadara: Neutralize the Architect

Fusion Mod of Health

+100% Max Health-50% Max ShieldsAfter defeating the Archon’s Sword at the Remnant City

 

 

Augmentations

General Augmentations

Below are all General Augmentations that can be obtained in the game, including types and their effects on weapons and armor.

You can apply multiple general augmentations on 1 weapon or gear but you can not research general augmentations. Melee weapon augments affect you at ALL TIMES. Gun augments only affect you when you actively have the gun out.

Genaral AugmentationTypeEffect
Anti-Armor ModuleAnyWeapon: +5% Power Damage Bonus to Armor
Gear: +2% Power Damage Bonus to Armor
Automatic Fire SystemWeaponChanges weapon-fire type to automatic
Biotic Damage BoosterAnyWeapon: +5% Biotic Power Damage
Gear: +2% Biotic Power Damage
Biotic Recharge ModuleAnyWeapon: +5% Biotic Recharge Speed
Gear +2% Biotic Recharge Speed
Burst Fire SystemWeaponChanges weapon-fire type to burst
Combat Power ModuleAnyWeapon: +5% Combat Power Damage
Gear: +2% Combat Power Damage
Combat Recharge ModuleAnyWeapon: +5% Combat Recharge Speed
Gear: +2% Combat Recharge Speed
Double Mod ExtensionWeapon+2  Mod Slots
Duration Boost ModuleAnyWeapon: +5% to All Power Effect Durations
Gear: +2% to All Power Effect Durations
Kinetic CoilWeapon
Chest
Weapon: +3% Weapon Damage
Chest: +5 Damage Resistance
Medi-Gel RegulatorGearGear: +2% Max Health
Mod Slot ExtensionWeapon+1 Mod Slot
Newtonian MultiplierAnyWeapon: +5% Power Force
Gear: +2% Power Force
Reaction DisplacerAnyWeapon: +5% All Combo Radiuses
Gear: +2% All Combo Radiuses
Reaction OptimizerAnyWeapon: +5% All Combo Damage
Gear: +2% All Combo Damage
Shield AcceleratorGearGear: +2% Health & Shield Regeneration Delay Reduction
Shield BoosterGearGear: +2% Max Shields
Shield Bypass UnitAnyWeapon: +5% Power Damage Bonus to Shields
Gear: +2% Power Damage Bonus to Shields
Shield GeneratorGearGear: +2% Shield Regeneration
Single Fire SystemWeaponChanges weapon-fire type to single shot
Support Power ModuleAnyWeapon: +5% Power Restoration & Defense
Gear: +2% Power Restoration & Defense
Tech Damage ModuleAnyWeapon: +5% Tech Power Damage
Gear: +2% Tech Power Damage
Tech Recharge ModuleAnyWeapon: +5% Tech Recharge Speed
Gear: +2% Tech Recharge Speed

Related Articles

Did you find apk for android? You can find new Free Android Games and apps.