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Maps and Legends

Mass Effect: Andromeda Map Legend


Quest Starter Locations

Forward Stations

Tempest landing area



Remnant Monoliths

Remnant Areas

Remnant Locations

Kett Base

Kett Outpost



Cave Entrance

Normal Containers

Supply Crates

Hostile encounters

Scan and examine

Memory Triggers

Remnant Architect

Potential mining Locations

Enchanced Mining Zone you need AVP perk unlocked.

Interactable – less important interactable objects in the game.

Hidden Cache Small hidden containers containing valuable equipment.

Vendors You can buy and sell your stuff here. You can also salvage unwanted items.




About This Game

Experience all the adrenaline of Motocross with the official Championship’s only videogame! MXGP3 – The Official Motocross Videogame offers the most involving game experience ever, with completely new gameplay and graphics thanks to Unreal® Engine 4. Race on 18 official tracks and in the MXoN with all riders and bikes from the 2016 MXGP and MX2 seasons and be the first to experience the thrill of riding one of the 10 2-strokes available! Render your rider and your bike unique, with more than 300 official components for a complete customisation!

Full immersive experience
Completely rebuilt from scratch and based on Unreal® Engine 4 for ultrarealistic graphics and scenarios, astonishing details and incredible visual effects.

Only official content
Official license, tracks, rosters from 2016 FIM Motocross World Championship.
Try almost infinite variations to fully customize your bike and rider using more than 300 real items.

More fun with 2 Strokes
Enjoy for the first time the brand new addition of 2 Stroke bike riding.
Choose between 10 different bikes with massively realistic dedicated sounds and reactions.

To be Continued…




MXGP 3 – Official Youtube
MXGP 3 – Walktrough

Latest Posts – In Queue (AKA- TBP – To Be Played)

Other TBP

Nier Automata – TBP

Nier  Automata

Nier Automta


Nier Automata – Official Youtube
IGN – Nier Automata – Walktrough

Latest Posts – In Queue (AKA- TBP – To Be Played)

The Surge – TBP

The Surge

Mass Effect - Andromeda (from internet)

To be Continued…


The Surge – Official Youtube
IGN Playlist

Latest Posts – In Queue (AKA- TBP – To Be Played)

Skills, Powers and Combo’s

Power combo


Players can team up with their squadmates for devastating combat power combos. Power combos activate when the player or a squadmate primes an enemy or group of enemies, setting them up for the kill, and then another squadmate jumps in to finish the job. Players can upgrade their squadmates specifically toward making them good at priming or detonating power combos.

Many powers can be evolved to become a primer, a detonator, or even both. Look for primer and detonator icons when planning skill purchases.


Combo primers

To set up a combo, an enemy first must be primed with certain powers, such as Incinerate.

Type of primers

Powers that can prime enemies are marked with different icons on the Skills screen that indicate their primer type.

  • Fire Burn enemies and set them up for a Fire Combo.
  • Cryo Chill or freeze enemies and set them up for a Cryo Combo.
  • Tech – Electrify (sparks) enemies and set them up for a Tech Combo.
  • Biotic Lift enemies into the air and set them up for a Biotic Combo.

List of primers

Asari CommandoCryoYesCora
Assault TurretFire, CryoYes 
Avenger StrikeTechYesJaal
Cryo BeamCryo  
Energy DrainTechYes 
Energy DrainTechYesJaal
Havoc StrikeTech Liam
IncinerateFire Drack
Krogan WarriorFireYesDrack
Power ArmorTechYesVetra
PullBiotic Peebee
Remnant VITechYes 
Trip MineTechYes 
Turian SmugglerTechYesVetra

Combo detonators

Once an enemy is primed, a detonator power is required to set off the combo explosion. Detonator powers are marked with a detonation icon on the Skills screen.

Type of detonators

Any detonator power will set off a combo. The type of explosion is determined by the primer.

  • Fire Combos – Set every enemy in the area on fire.
  • Cryo Combos – Slow or freeze nearby enemies.
  • Tech Combos – Creates a lingering electrical discharge that stuns enemies.
  • Biotic Combos – Detonates with extreme force, sending enemies flying.

List of detonators

Concussive Shot  
Concussive ShotYesVetra
Energy Drain  
Energy DrainYesJaal
Remnant VIYes 
Trip MineYes 

Achievements and trophies

The following achievements and trophies can be earned which are related to Power Combos:


Profiles are specialized sets of improvements and passive abilities available to the Pathfinder in Mass Effect: Andromeda. Each profile improves on several aspects of a character’s chosen abilities, and also provide one or two unique passive abilities to complement their skills in combat.

Profiles are unlocked by spending Skill Points on skills in any of the three main skill disciplines: Combat, Biotics, and Tech. Once sufficient points are spent in a discipline, a Profile will be unlocked corresponding to that discipline. Each profile can achieve six ranks, each improving the stat bonuses by a set amount. Each rank requires a specific amount of points placed into its respective disciplines.

Soldier: Combat – Corresponds with the Security Training

Engineer: Tech – Corresponds with the Technician Training

Adept: Biotics – Corresponds with the Biotic Training

Sentinel: Tech & Biotics – Corresponds with the Leader Training

Vanguard: Combat & Biotics – Corresponds with the Scrapper Training

Infiltrator: Combat & Tech – Corresponds with the Operative Training

Explorer: Combat, Tech, & Biotics – Does not Correspond with any Training; it’s a new class

Note: Profiles that correspond with specific training just means that they involve the same skill types and are similar in nature.Unlike Classes, players can choose to switch between available profiles at any time, including while in combat. Although it may be a temporary bug and/or glitch at the moment, it seems that whatever Training that was picked at the beginning of the game will let Ryder use its respective profile at rank 1 for the rest of the game; this is regardless of how many points are spent to unlock it. This means that if Ryder had picked the security training, but then spent all his/her perk points into biotics, he/she would have access to both the adept and the soldier profiles.




Soldiers are pure combat specialists. No one is tougher or more effective at taking down enemies with gunfire.

This profile optimizes Ryder’s mind and body for superior mastery of his/her armor and weapons.

Bonus power – MARKSMAN’S FOCUS: Grants an escalating damage bonus for every target killed in a short time.

Stat bonuses:

  • Weapon Damage: 10% – 20%;
  • Weapon Accuracy: 10% – 35%;
  • Damage Resistance: 2 – 12;
  • Weapon Clip Size: 10% – 35%.



Engineers are experts in both offensive and defensive tech powers.

This profile reconfigures Ryder’s implant, enabling him/her to maintain constant control over a small combat drone which assists and protects him/her in battle.

Bonus power – COMBAT DRONE: A small drone improves recharge rate for tech abilities and self-destruct with an EMP pulse if enemies get close. The improved recharge rate is lost after destruction.

Stat bonuses:

  • Combo Damage:  20% – 45%;
  • Tech Construct Health & Health Regeneration: 20% – 45%;
  • Tech Construct Damage: 20% – 45%;
  • Tech Restoration & Defense: 20% – 45%.



Adepts are biotic specialists capable of disabling and killing enemies with powerful mass effect fields.

This profile reconfigures Ryder’s implant allowing him/her to defeat his/her opponents without firing a single shot.

Bonus power – BIOTIC ECHOES: Biotic combos can set off additional explosions on each enemy they touch.

Bonus power – BIOTIC JUMP & EVADES: Instead of jump jet, use biotic to jump and evade.

Stat bonuses:

  • Biotic Force: 15% – 40%;
  • Biotic Area of Effect Damage: 15% – 40%;
  • Biotic Area of Effect Radius: 15% – 40%;
  • Biotic Effect Duration: 20% – 45%;
  • Biotic Combo Radius: 20% – 45%.



Sentinels are unique combatants, bringing a mix of tech and biotic abilities to the battlefield.

This profile creates a direct link between Ryder’s armor and his/her armor’s built-in computer systems, granting him/her additional protection via flash-forged shielding.

Bonus power – TECH ARMOR: Absorbs a significant amount of whatever damage gets past shields.

Stat bonuses:

  • Combo Damage: 15% – 40%;
  • Tech Recharge Speed: 10% – 35%;
  • Power Shield Cost Reduction: 20% – 45%;
  • Power Restoration and Defense: 20% – 45%.



Vanguards have an aggressive combat style, preferring to close in on enemies and deal heavy damage at short range.

This profile reconfigures Ryder’s implant and physiology in subtle ways, allowing him/her to absorb energy from enemies on impact and shunt that energy into reinforcing his/her shields.

Bonus power – SIPHONING STRIKES: Melee attacks restore shields.

Bonus power – BIOTIC JUMP & EVADES: Instead of jump jet, use biotics to jump and evade.

Stat bonuses:

  • Melee Damage: 20% – 45%;
  • Melee Force: 50% – 100%;
  • Biotic Recharge Speed: 10% – 35%;
  • Power Shield Cost Reduction: 20% – 45%;
  • Max Shields: 10% – 35%.



Infiltrators are tech and combat specialists who typically focus on precise hits and avoidance.

This profile enhances Ryder’s mental and visual acuity, allowing him/her to keep track of his/her enemies throughout a chaotic battle.

Bonus power – BATTLEFIELD AWARENESS: Observe enemies through walls when using a scope.

Bonus power – CLOAK EVADES: When evading, a brief cloaking device is activated.

Stat bonuses:

  • Weapon Accuracy: 20% – 45%;
  • Weapon Stability: 20% – 45%;
  • Tech Recharge Speed: 20% – 45%;
  • Weapon Headshot/Weak Point Damage Bonus: 50% – 100%.



The Explorer is a jack-of-all-trades, with abilities ranging from combat and tech to biotics.

This profile reconfigures Ryder’s mind and body to be as versatile as possible, permitting him/her to switch rapidly between firing weapons, deploying technology, and wielding biotic powers.

Bonus power – BIOTIC BLINK: Evades allow you to quickly traverse a short distance, even seemingly passing through solid matter.

Stat bonuses:

  • Weapon Damage: 5% – 15%;
  • Damage Resistance: 5 – 15;
  • Tech Recharge Speed: 15% – 40%;
  • Biotic Power Damage: 15% – 40%;
  • Power Restoration and Defense: 15% – 40%.