|Research + Others||After Havarl|
2178 + salvages 18.708 €
|Special Items Bleuprints||0|
|Salvages||45 = 16.530€|
|Backup Life Support||x3|
|Tech Materials||#After Havarl|
|Angaran Meditation Crystal||453|
High = 100 or 200 €
Moderate = 50 or 100 €
Low = 40 or 20 €
|Bio Materials||#After Havarl|
|Eiroch Fluid Sac (Gorilla) -> Eirochs||2|
|Remnant Core -> Remnants Architects – or in vaults||3|
|Renderable Plates(Lizard) -> Adhi – Eirochs – Taurgs – Galorns||407|
|Scale Fibres (T-Rex) -> Challyrions – Rylkors||685|
|Shell Filaments (Shell Bugs) -> Kazrkyns – Dralls – Taurgs – Echidnas||307|
|Soft Chitin (Soft Bugs) -> Spitbugs- Shemrys – Pallads||23|
are a side activity in Mass Effect Andromeda which consists of sending NPC Teams on missions in order to earn rewards which are collected in the single player campaign. (War Room)
These are main story missions and are required to complete the game.
Allies and Relationships
These are missions provided by squadmates and other notable NPCs.
These are planet and ship specific missions. Completing them will help increase the overall Viability for that planet. They are also often required to gain the trust of other factions native to those planets.
These are tasks that are not closely related to the overall
List of consumables
Weapon and Armor Mods
Can be exchanged at the loadout! You also cannot craft mod and have to rely on finding or buying them.
Powers are divided into 3 categories:
Combat (concussive shot, omni grenade etc)
Tech (overload, Incinerate etc)
Biotics (Singularity, charge etc)
Weapon Damage is a separate thing.
Weapon Mod Info and List
Below is a list of all available mods types for each gun and what they do. These are the base mods that increase 1 stat. There are also advanced mods that will increase 1 stat and lower another. The types of stats on these advanced mods are the same as the normal mods.
Fusion Mods & How to Get Them
These are mods that you get by completing vaults on each planet, or completing something through a quest or by killing an architect.
Below are all General Augmentations that can be obtained in the game, including types and their effects on weapons and armor.
You can apply multiple general augmentations on 1 weapon or gear but you can not research general augmentations. Melee weapon augments affect you at ALL TIMES. Gun augments only affect you when you actively have the gun out.
|Anti-Armor Module||Any||Weapon: +5% Power Damage Bonus to Armor|
Gear: +2% Power Damage Bonus to Armor
|Automatic Fire System||Weapon||Changes weapon-fire type to automatic|
|Biotic Damage Booster||Any||Weapon: +5% Biotic Power Damage|
Gear: +2% Biotic Power Damage
|Biotic Recharge Module||Any||Weapon: +5% Biotic Recharge Speed|
Gear +2% Biotic Recharge Speed
|Burst Fire System||Weapon||Changes weapon-fire type to burst|
|Combat Power Module||Any||Weapon: +5% Combat Power Damage|
Gear: +2% Combat Power Damage
|Combat Recharge Module||Any||Weapon: +5% Combat Recharge Speed|
Gear: +2% Combat Recharge Speed
|Double Mod Extension||Weapon||+2 Mod Slots|
|Duration Boost Module||Any||Weapon: +5% to All Power Effect Durations|
Gear: +2% to All Power Effect Durations
|Weapon: +3% Weapon Damage|
Chest: +5 Damage Resistance
|Medi-Gel Regulator||Gear||Gear: +2% Max Health|
|Mod Slot Extension||Weapon||+1 Mod Slot|
|Newtonian Multiplier||Any||Weapon: +5% Power Force|
Gear: +2% Power Force
|Reaction Displacer||Any||Weapon: +5% All Combo Radiuses|
Gear: +2% All Combo Radiuses
|Reaction Optimizer||Any||Weapon: +5% All Combo Damage|
Gear: +2% All Combo Damage
|Shield Accelerator||Gear||Gear: +2% Health & Shield Regeneration Delay Reduction|
|Shield Booster||Gear||Gear: +2% Max Shields|
|Shield Bypass Unit||Any||Weapon: +5% Power Damage Bonus to Shields|
Gear: +2% Power Damage Bonus to Shields
|Shield Generator||Gear||Gear: +2% Shield Regeneration|
|Single Fire System||Weapon||Changes weapon-fire type to single shot|
|Support Power Module||Any||Weapon: +5% Power Restoration & Defense|
Gear: +2% Power Restoration & Defense
|Tech Damage Module||Any||Weapon: +5% Tech Power Damage|
Gear: +2% Tech Power Damage
|Tech Recharge Module||Any||Weapon: +5% Tech Recharge Speed|
Gear: +2% Tech Recharge Speed