Power combo
Players can team up with their squadmates for devastating combat power combos. Power combos activate when the player or a squadmate primes an enemy or group of enemies, setting them up for the kill, and then another squadmate jumps in to finish the job. Players can upgrade their squadmates specifically toward making them good at priming or detonating power combos.
Many powers can be evolved to become a primer, a detonator, or even both. Look for primer and detonator icons when planning skill purchases.
Contents
Combo primersTo set up a combo, an enemy first must be primed with certain powers, such as Incinerate. Type of primersPowers that can prime enemies are marked with different icons on the Skills screen that indicate their primer type.
List of primers
| Combo detonatorsOnce an enemy is primed, a detonator power is required to set off the combo explosion. Detonator powers are marked with a detonation icon on the Skills screen. Type of detonatorsAny detonator power will set off a combo. The type of explosion is determined by the primer.
List of detonators
Achievements and trophiesThe following achievements and trophies can be earned which are related to Power Combos: |
Profiles
Profiles are specialized sets of improvements and passive abilities available to the Pathfinder in Mass Effect: Andromeda. Each profile improves on several aspects of a character’s chosen abilities, and also provide one or two unique passive abilities to complement their skills in combat.
Profiles are unlocked by spending Skill Points on skills in any of the three main skill disciplines: Combat, Biotics, and Tech. Once sufficient points are spent in a discipline, a Profile will be unlocked corresponding to that discipline. Each profile can achieve six ranks, each improving the stat bonuses by a set amount. Each rank requires a specific amount of points placed into its respective disciplines.
Soldier: Combat – Corresponds with the Security Training
Engineer: Tech – Corresponds with the Technician Training
Adept: Biotics – Corresponds with the Biotic Training
Sentinel: Tech & Biotics – Corresponds with the Leader Training
Vanguard: Combat & Biotics – Corresponds with the Scrapper Training
Infiltrator: Combat & Tech – Corresponds with the Operative Training
Explorer: Combat, Tech, & Biotics – Does not Correspond with any Training; it’s a new class
Note: Profiles that correspond with specific training just means that they involve the same skill types and are similar in nature.Unlike Classes, players can choose to switch between available profiles at any time, including while in combat. Although it may be a temporary bug and/or glitch at the moment, it seems that whatever Training that was picked at the beginning of the game will let Ryder use its respective profile at rank 1 for the rest of the game; this is regardless of how many points are spent to unlock it. This means that if Ryder had picked the security training, but then spent all his/her perk points into biotics, he/she would have access to both the adept and the soldier profiles.