Dragon Age Inquisition

Dragon Age Inquisition

Website

When the sky opens up and rains down chaos, the world needs heroes. Become the savior of Thedas in Dragon Age: Inquisition. You are the Inquisitor, tasked with saving the world from itself. But the road ahead is paved with difficult decisions. Thedas is a land of strife. Factions constantly war with each other even as a larger demonic invasion has begun. And you? You and your band of champions are the only ones who can hold it together. It’s your job to lead them… or fall.

Links

Homepage Dragon Age Inquisition

Flickr

Google Foto’s

Wikia info

IGN Start

Metacritics

Official Youtube Channel

Dragon Age Inquisition – My Playlist

Gamerguides e-Book Manual

 

DLC’s

The Deep Descent

It’s up to you to enter the Deep Roads’ network of underground tunnels, explore the ancient dwarven ruins, and find the source of Thedas’ worsening earthquakes. You’ll fight your way through cavernous dungeons teeming with deadly enemies, but you’ll be rewarded with legendary loot. Equip yourself with new weapons and armor so you’ll be ready to face one of Thedas’ most challenging enemies yet. What are you waiting for,Inquisitor?

Jaws of Hakkon

You’ve successfully led the Inquisition against the demonic forces of the Fade – now it’s time to lead your followers in a perilous new single-player quest that will uncover a lost chapter in the history of the Inquisition. Venture forth into an all-new zone featuring lush forests, mountainous terrain, and powerful new foes. Encounter the Avvar, fiercely independent hunters whose rich culture will help you discover the fate of the last Inquisitor. Explore an ancient Tevinter fortress that hides a dangerous secret. Confront an ancient god of war bent on destroying the world, all while picking up legendary weapons and armor along the way. Your journey’s not over yet, Inquisitor

Trespasser

After saving the world of Thedas by closing the Breach, your next mission determines the future of the Inquisition itself. Win a race against time to defeat a great evil that could devastate Thedas. In this DLC, playable after the events of Dragon Age: Inquisition, embark on a last adventure to confront the one who started it all.

DAI – Official Youtube
DAI – comming
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Divinity: Original Sin 2

Info

“A Belgian Game”

Release Date 14/9/2017

First Play: 18/9/2017

First Impressions

“Alot of inventory, stats and conversations. Too much?”

Scores

Divinity Original Sin 2 – Official

Video’s

Trailers and more
Reviews – Walktroughs – Guides

Divinity Original Sin 2 – Own Screenshots

  Aerotheurge

Blinding Radiance
Blinding Radiance
Electric Discharge
Electric Discharge
Favourable Wind
Favourable Wind
 
Teleportation
Teleportation
 
Electric Fence
Closed Circuit

Chain Lightning
Chain Lightning

Nether Swap


Dazing Bolt

Vacuum Aura

Vacuum Touch

Breathing Bubble

Mass Breathing Bubbles

Uncanny Evasion


Blessed Smoke Cloud


Smoke Cover


Thunderstorm

Apportation

Superconductor

Pressure Spike

Erratic Wisp

 

Tornado


Vaporize
 

  Huntsman

First Aid
First Aid
Mark
Glitter Dust
Marksman's Fang
Marksman’s Fang
Ricochet
Ricochet
Snipe
Assassinate
Arrow Spray
Arrow Spray
Tactical Retreat
Tactical Retreat

Pin Down

Arrow Storm

Barrage

Reactive Shot

Sky Shot

Ballistic Shot

Elemental Arrowheads

Farsight
   
Blood Sucker
Blood Sucker
Decaying Touch
Decaying Touch
Mosquito Swarm
Mosquito Swarm
Raining Blood
Raining Blood
Shackles of Pain
Shackles of Pain
Infect
Infect

Silencing Stare

Totems of the Necromancer

Last Rites

Grasp of the Starved

Bone Cage

Black Shroud

Death Wish

Raise Bone Widow

Blood Storm

Raise Bloated Corpse

Living on the Edge
 
Peace of Mind
Peace of Mind
Haste
Haste
Ignition
Ignition
Searing Daggers
Searing Daggers
Spontaneous Combustion
Spontaneous Combustion
Fireball
Fireball

Fireblood

Bleed Fire

Summon Fire Slug

Supernova

Laser Ray

Flaming Crescendo

Flaming Tongues

Fire Whip

Firebrand

Corpse Explosion

Mass Corpse Explosion

Sparking Swings
Mass Corpse Explosion
Master of Sparks

Deploy Mass Traps

Throw Explosive Trap

Meteor Shower

Epidemic of Fire
Mass Corpse Explosion
Mass Sabotage

Sabotage

  Summoning

Conjure Incarnate
Conjure Incarnate
Dimensional Bolt
Dimensional Bolt
Elemental Totem
Elemental Totem
Farsight Infusion
Farsight Infusion
Power Infusion
Power Infusion
Rallying Cry
Rallying Cry
Supercharger
Supercharger

Cannibalise

Door to Eternity

Ethereal Storm

Planar Gateway

Soul Mate

Warp Infusion

Shadow Infusion

Dominate Mind

Necrofire Infusion

Ice Infusion

Electric Infusion

Fire Infusion

Poison Infusion

Water Infusion

Summon Inner Demon

Acid Infusion

Cursed Electric Infusion

Summon Cat Familiar

Summon Condor

Summon Dragonling

Summon Poison Slug
  

                 Sourcery

Bless
Bless
Source Vampirism
Source Vampirism
Curse
Curse
Spirit Vision
Spirit Vision
Spirit Form
Spirit Form

Replenish Source

Annihilate
Source Vampirism
Purge

Charm Voidwoken


Swornbreaker

  

 

  Geomancer

Contamination
Contamination
Fortify
Fortify
Fossil Strike
Fossil Strike
Poison Dart
Poison Dart
Impalement
Impalement
Acid Spores
Acid Spores

Turn to Oil

Pyroclastic Eruption

Siphon Poison

Mend Metal
geomancer-skills
Earthquake
geomancer-skills
Summon Artillery Plant
geomancer-skills
Poison Wave
geomancer-skills
Living Wall
geomancer-skills
Reactive Armour
geomancer-skills
Worm Tremor
geomancer-skills
Corrosive Touch
geomancer-skills
Corrosive Spray
geomancer-skills
Throw Dust
geomancer-skills
Dust Blast
geomancer-skills
Venom Coating
geomancer-skills
Venomous Aura

geomancer-skills

Oily Carapace

geomancer-skills

Mass Oily Carapace
Armour of Frost
Armour of Frost
Hail Strike
Hail Storm
Healing Ritual
Healing Ritual
Rain
Rain
Restoration
Restoration
Winter Blast
Winter Blast
Steam Lance
Steam Lance
Global Cooling
Global Cooling

Soothing Cold

Ice Fan

Deep Freeze

Cryogenic Stasis

Hail Strike

Arcane Stitch

Mass Cryotherapy

Cryotherapy

Vampiric Hunger

Vampiric Hunger Aura

Healing Tears

Mass Cleanse Wounds

Cleanse Wounds

Ice Breaker
  
 
Tentacle Lash
Tentacle Lash
Chicken Claw
Chicken Claw
Bull Horns
Bull Horns
Chameleon Cloak
Chameleon Cloak
Heart of Steel
Heart of Steel
Spread Your Wings
Spread Your Wings
Skin Graft
Skin Graft
Skin Graft
Summon Oily Blob

Medusa Head

Spider Legs

Flay Skin

Flaming Skin

Icy Skin

Jellyfish Skin

Poisonous Skin

Forced Exchange

Apotheosis

Terrain Transmutation

Equalise
     

  Scoundrel

Adrenaline
Adrenaline
Chloroform
Chloroform
Sawtooth Knife
Sawtooth Knife
Throwing Knife
Throwing Knife
Backlash
Backlash
Cloak and Dagger
Cloak and Dagger
Fan of Knives
Fan of Knives
Terrifying Cruelty
Terrifying Cruelty
Mortal Blow
Mortal Blow

Wind-Up Toy

Sleeping Arms

Daggers Drawn

Rupture Tendons

Corrupted Blade

Gag Order
   

  Warfare

Battering Ram
Battering Ram
Battle Stomp
Battle Stomp
Crippling Blow
Crippling Blow
Enrage
Enrage
Whirlwind
Whirlwind
Blitz Attack
Blitz Attack
Phoenix Dive
Phoenix Dive
Overpower
Overpower

Thick of the Fight

Guardian Angel

Provoke

Bouncing Shield

Onslaught

Challenge

Deflective Barrier
   

                       Special

Flesh Sacrifice
Flesh Sacrifice
Encourage
Encourage
Dragon's Blaze
Dragon’s Blaze
Play Dead
Play Dead
Petrifying Touch
Petrifying Touch

Dome of Protection

Summon Ifan’s Soul Wolf
Maddening Song
Maddening Song
Demonic Stare
Demonic Stare
Break the Shackles
Break the Shackles

Blinding Squall

Time Warp
Sucker Punch
Sucker Punch
Staff of Magus
Staff of Magus

Shields Up

All In

Flurry

Deafening Shriek

 

Notes – The Story so Far…

Captured because of the Source.

Ship wrecked and on Island.

Teleporter gloves

Outside main walls and inside Fort walls

Killed magisters in Fort Joy.

Found others to flee with.

On board of Lady Vengeance attacked and only 3 and me survive.

Red Prince, Beast, Lohse and Sebille.

Summoner, Fighter, Cleric and Shadowblade.

Arrived at Driftwood.

Many skills added and stolen.

Tour on Reaper’s Coast.

⇒Tips and Mechanisms

Best weapons

  • Assault Rifle – spray and pay: M8 Avenger (also try Thokin)

Shortcuts

  • 7: LU: Emotional9: RU: Logical
    4: love – question – directions6: question – directions
    1: LD: Casual3: RD: Professional

⇒Consumables

 

  • Skeleton Special 
    rotten leg4 x 8 (32)
    1: LD: Casual3: RD: Professional

Character Development

“The Red Prince”

Skills:

Summoning explained 

Combo’s

Armor

Crafted
Armor SetType & Stats

Chest

  • Name
  • +11% Power Damage
  • +4% Weapon Damage
  • +15 Damage Resistance

Best of

Armor SetType & Stats
Chest

Rare chest

  • +6% Combat Power

Arms

 

 

Inventory and Resources

Research + OthersAfter HavarlAfter EOS ArchitectEOS depletedVoeld DoneAfter Archon Ship
Research Data     
Milky Way580745565  

⇒ Current State – “Name”

Character Creation Guide

Skills

  • Concussive Shot – R4 (1) Detonator

Forum: Best Skills combination

Class

  • Soldier Profile Rank 1 (3) -> Bonus: Marksman’s Focus = Cummulative dmg per kill

Weapons

  • 1Assault Rifle: M8 Avenger I

 

Extra’s

Bartering 0300
Bartering 1 -4%
Bartering 2276-8%
Bartering 3264-12%

Companions

Position of them

Sebille (Stingtail?), The Red Prince, Fane, Beast and Ifan all go to Amadia’s Sanctuary. Fane is located on the beach above Kerban’s smithy. Loshe shrine in center fort joy.

The Red Prince

Unique among your own kind, you are a prince exiled from your Empire. This land is hostile, its inhabitants inferior, but no one will stop your march to vindication.

Beast

 Beast

Your failed rebellion against the Queen nearly destroyed you – so you began a new life on the high seas. Now, your old enemy is back. If you don’t stop her, no one will.

 

Fane


Fane

You woke up and your world was gone. The last of your kind, you hide behind a charmed mask, searching for the truth about a history that no one knew existed.

 

Ifan ben-Mezd

No body escapes the Lone Wolves unscathed, and your freedom was won at a terrible cost. You swore you were done, but there is one last wrong you need to right.

 

Lohse

You were never normal: mind a playground for demons, body prone to violent episodes. The Divine himself couldn’t save you, can you save yourself?

 

Sebille

Slave no more, you still bear scars your master gave you, and wield the skills he taught you: femme fatale, spy, assassin. Skills you plan to use against all masters.

Fighters for Hire

 

Close Combat Specialist

Who can fight his way out of a corner.

Nestor

         

A Fighter who dishes out the damage, but knows how to defend themselves. Nestor the Dwarf, brawny fellow, good on attack and defence.

Yastara

 

An Executioner, someone who can deal a lot of damage, up close and personal. A Knight. Yastara. Hardly anyone’s walked away from an encounter with her blade.

Straffan

An Inquisitor, who doesn’t shy away from spell-casting or magical weaponry. Straffan isn’t to be tangled with lightly.


 

 

Ravella

A Battlemage, someone who can strike up-close, but deal damage from afar as well. Ravella, she’s the finest Battlemage.

 

Dextrous type with finesse

Fast hands and faster wits.
 

Trxyl

A Metamorph, someone who can transform themselves to best-suit combat. Trxyl, an exotic, she’s a constant suprise.

 

Morrgen

A Hunter who dabbles in the arcane arts, a Wayfarer. Morrgen will serve you well.

 

Shanova

A Shadowblade, subtle, someone who can pick a pocket unseen, retreat to the shadows and perhaps throw a spell or two. Shanova, her blades are as quiet as they are sharp, and she’s not opposed to a little magic to help get the job done.

 

Pestilence

A Rogue, someone who doesn’t mind getting their hands dirty, picking a few locks, stabbing a few backs. Pestilence is a rogue noone wouldn’t turn his back on, otherwise…

 

Veeros

A Ranger, someone who can strike from a distance with a bow or crosbow. Veeros, he’s got a sharp eye and sharper arrows. He’ll turn your foes into pin cushions before they get anywhere near you.


 

Arcane Arts affinity

A good Prospect.
 

Myrella

A Cleric, someone who can heal and support your team. Myrella’s the finest cleric, you could be damn near split in two by a sword, and she’d still get you back on your feet.

 

Taylia

A Witch, someone who can drain the life from ennemies from the back line. Taylia, once seen in action firsthand, and you don’t envy your foes…

 

Forrex

A Wizard, an elemental powerhouse. Forrex, the finest Wizard.

 

Francesca

A Conjurer, someone who can summon aid to the battlefield. Francesca’s a first-rate conjurer. You’ll count yourself lucky to have her at your side.

 

Aurnia

An Enchanter, someone who can manipulate and weaken your ennemies. Aurnia, she’s got the skills you need – and then some.

 

 

AttributesFighterKnightInquisitorBatllemage
MetamorphHunterShadowbladeRogueRangerClericWitchWizardConjurorEnchanter
Strength1718171712    14    
Finesse10   1617171818 16 12 
Intellign10111614111312 121714181718
Constitu1815131413151415121414131613
Memory10   12    1211141112
Wits121311121312141415 12121114
Combat Abb.

SH 4

Retr 1

Geo 2

War 2

TH 5

Pyr 1

War 3

TH 2

Nec 4

War 3

DW 4

Aer 2

War 3

TH 5

Pol 4

RB 4

Geo 2

Hn 3

SH 2

Pol 2

Sco 5

DW 5

Per 1

Sco 3

RB 5

Hnt 3

Pyr 1

SH 3

Hyd 4

Nec 2

SH 2

Nec 4

Sco 3

DW 1

Geo 3

Pyr 5

SH 2

Lea 2

Sum 5

TH 1

Aer 5

Hyd 3

 

 Red Prince BeastSebilleLohse
Strength13 11 + 218 17+112 11+1
10 
Finesse13 12 + 114 12+222 20+2
10 
Intelligence21 19 + 211 11 10+1
22 21+1
Constitution13 12 + 1
17 15+213 15 13+2
Memory12 12 14 13+1
14 
Wits12 11 + 1
10 12 1211 10+1
Movement5 5.25 6.8 5 
Initiative21 17 + 4
10 12 13 11+2
Available2 2 2 2 
Combat Abbilities

SH 1

L1/P1/R1

Geo 1

Pyro 2

Summ 7

0+1

0+1+1

0+1

0+2

7+0

TH 4

Geo 2

Warf 7

Summ 1

 

3+1

1+1

5+2

+1

DW 4

Rngd 1

Hunt 1

Necro 1

Poly 2

Scou 6

Summ 1

0+4

0+1

1+0

0+1

2+0

2+4

0+1

Aero 2

Hydr 6

Necro 3

Poly 1

Pyro 2

0+2

4+2

2+1

1+0

0+2

 

Specials

Spider’s Kiss

  • Oak: (+2 strength, -2 Consti.) 
  • Quill: (+2 Int, -2 Consti.)
  • Chest: (+2000 gold,  -2 Consti.)
  • Dragon: (+2 Wits, -2 Consti.)
  • Chrysalis: (1 glow idol rebirth, -2 Consti.)

Herbmix

  • Courage: +5 Strength
  • Ferocity: +2 AP
  • Alertness: +5 Wits
  • Enlightment: +5 Intelligence

Potent Herbmix

  • ? (Drudanae+Farhangite)
  • + Void-Tainted Crimson Bream (Drudanae+Augmentor)
  • + Void-Tainted Yellow Ridgeback (Dru+Puffball)
  • + Void-Tainted Umber Monkfish (Dru+Calocera)

Old Notes

AttributesFighterKnightInquisiBatlmMorpHntrShwblRoguRngerClericWitchWizrConjuEnchntRedPrBeastFaneSebilleLohseIfan
Strength1718171712    14    1418 12  
Finesse10   1617171818 16 12 10  21 24
Intellign10111614111312 121714181718211119 2311
Constitu1815131413151415121414131613131515151612
Memory10   12    121114111212111111  
Wits121311121312141415 1212111411  1311 
Combat Abbilities              Av 2Av 4Av 2Av 2Av 2Av 4

 

 

 

 

 

 

 

 

 

SH 4

Retr 1

Geo 2

War 2

Beast

TH 1

Geo 2

Warf 7

Summ 1

 

TH 5

Pyr 1

War 3

 

Sebille

DW 3

Range 1

Aero 1

Geo 1

Hunt 1

Poly 2

Pyro 2

Sco 3

TH 2

Nec 4

War 3

 

Lohse

P1

Aero 1

Hydro 8

Necro 1

Pyro 2

DW 4

Aer 2

War 3

TH 5

Pol 4

RB 4

Geo 2

Hn 3

SH 2

Pol 2

Sco 5

DW 5

Per 1

Sco 3

RB 5

Hnt 3

Pyr 1

SH 3

Hyd 4

Nec 2

SH 2

Nec 4

Sco 3

DW 1

Geo 3

Pyr 5

SH 2

Lea 2

Sum 5

TH 1

Aer 5

Hyd 3

Lea 1

Pers 1

Retr 1

Sum 7

Av 1

Geo 1

War 5

Av 3

Geo 2

Pyr 7

TH 1

Hnt 1

Pol 2

Sco 3

War 1

Av 1

Pers 2

Aer 1

Hyd 8

Nec 1

Pyr 2

Av 1

RB 1

Geo 4

Hnt 4

Pyr 2

Av 3

 Red Pr Beast Sebille Lohse                

Strength

Finesse

Intelligence

Constitution

Memory

Wits

Movement

Initiative

 Available

11+2 = 13

12 + 1 = 13

19 + 2 = 21

12 + 1 = 13

12

11 + 1 = 12

5

17 + 4 = 21

2

 17 + 1 = 18

12 + 2 = 14

11

15 + 2 = 17

12

10

5.25

10

2

 11 + 1 = 12

20 + 2 = 22

10 + 1 = 11

13

13 + 1 = 14

12

6.8

12

2

 10

10

21 + 1 = 22

13+2= 15

14

10 + 1 = 11

5

11 + 2 = 13

2

   

Spider’s Kiss

  • Oak: (+2 strength, -2 Consti.) 
  • Quill: (+2 Int, -2 Consti.)
  • Chest: (+2000 gold,  -2 Consti.)
  • Dragon: (+2 Wits, -2 Consti.)
  • Chrysalis: (1 glow idol rebirth, -2 Consti.)

Herbmix

  • Courage: +5 Strength
  • Ferocity: +2 AP
  • Alertness: +5 Wits
  • Enlightment: +5 Intelligence

 

Potent Herbmix

  • ? (Drudanae+Farhangite)
  • + Void-Tainted Crimson Bream (Drudanae+Augmentor)
  • + Void-Tainted Yellow Ridgeback (Dru+Puffball)
  • + Void-Tainted Umber Monkfish (Dru+Calocera)
    

 

 

 

 

     
 

SH 0+1

L1 P+1 R+1

Geo +1

Pyro +2

Summ 7

TH 3+1 = 4

Geo 1+1= 2

Warf 5+2 = 7

Summ +1

 

DW 4

Ranged +1

Hunt 1

Necro +1

Poly 2

Sco 2+4 = 6

Summ = +1

 

Aero 2

Hy 4+2=6

Nec 2+1=3

Poly 1

Pyro +2

                
  • A towering oak: (-2 Constitution, +2 str) 
  • A curved quill: (+2 Int, -2 Constitution)
  • A golden chest: (+2000 gold, -2 Constitution)
  • A dragon: (-2 Constitution, +2 Wits)
  • A chrysalis: (+1 glowing idol of rebirth, -2 Constituion)

 

Controls

  • Weapons needs shortcuts
  • TAB – Weapon Wheel
  • = – Last Used Weapon

 

  • F5 – F6 – F7 – F8 : Favorites
  • 5 – 6 – 7 – 8 : Items
  • T – Y – G – H : Items

 

  • CAPSLOCK – Command Mate 1
  • W – Command Mate 2
  • B – Command Both
  • N – Walk

 

  • O – Mission
  • J – Quests
  • K – Profiles

 

  • / – Holster
  • + – Holster
 

LOTRO

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To be Continued…

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The Witcher 3: Wild hunt

ABOUT THIS GAME

The Witcher: Wild Hunt is a story-driven, next-generation open world role-playing game set in a visually stunning fantasy universe full of meaningful choices and impactful consequences. In The Witcher you play as the professional monster hunter, Geralt of Rivia, tasked with finding a child of prophecy in a vast open world rich with merchant cities, viking pirate islands, dangerous mountain passes, and forgotten caverns to explore.
Witcher 3 – Posts

Witcher 3 – Posts

The Witcher 3 – DLCs

Heart of Stone

Hearts of Stone follows Geralt as he gets caught up in a Faustian plot, having to grudgingly help both Gaunter O’Dimm, a mysterious character who has crossed the Witcher’s path before, and Olgeird von Everec, leader of a group of roving bandit with the power of immortality.

Blood and Wine

The Witcher 3: Wild Hunt — Blood and Wine is the second major story/land expansion for the massive RPG adventure The Witcher 3. This 20-hour tale introduces the all-new in-game region of Toussaint, and will take Geralt to a land untainted by war, where an atmosphere of carefree indulgence and knightly ritual masks an ancient, bloody secret.

 

Assassin’s Creed – Own Screenshots

My own Video’s – Monster Fights

Video’s – Trailers – Walktroughs – Movies – Graphics

Important Info – Maps etc…

Place of Power Locations

  1. White Orchard Places Of PowerWhite Orchard is the starting area of the game where you can collect 6 Places of power.
  2. Velen Places Of Power. You can collect 6 ability points in Velen.
  3. Novigrad Places of Power. There are only 2 Places of Power in this area.
  4. Skellige Isles Places Of Power. There are 9 magic stones in Skellige.
  5. Kaer Morhen – 1 place of Power
  6. Blood and Wine – 4 places of Power

Maps at IGN

Skellige Islands

Keyboard Layout

Temporary Notes (Pre-Posts)

Missing craft items

Nigredo (2) +

Cave Troll Liver (2) +

Cockatrice Stomach +

Light Essence

Lesser Red Mutagens

Mandrake Cordial (buy more)

Recipe:

Enhanced Insect  Oil +

Vitriol

New Combat Impact

Firestream

The following list is all of the missable quests.

These quests are missed by progressing too far into the Story. They also vary in length. Some can take 10 minutes, others can take up to 30 minutes to an hour. I will do my best to avoid spoilers, but some quest titles may spoil late game events (they really don’t, but this warning is just incase).

Note: I an listing MISSABLE sidequests only, but I will indicate how many sidequests there are total in each area. The number of missable quests are listed within the brackets like this [1 story related]. A vast majority of these are from Act 1, but the guide doesn’t indicate which act these appear in, so I’m leaving that out.

White Orchard – ALL OK
Secondary Quests: 6 [1 story related(missable)]
-On Death’s Bed

Velen (No Man’s Land) – ALL OK
Secondary Quests: 43 [9 story related(missable)]
-Ciri’s Room
-The Fall of the House of Reardon
-Ghosts of the Past (only for W2 saved game import)
-An Invitation from Keira Metz
-A Towerful of Mice
-A Favor for a Friend
-For the Advancement of Learning
-Magic Lamp
-Return to Crookback Bog


Novigrad – 3 To Go – After or during isle of mists quest
Secondary Quests: 49 [14 story related(missable)]
-Novigrad: Closed City
-Cabaret
-Carnal Sins
-A Dangerous Game
-A Final Kindness (26)
-The Gangs of Novigrad (9)
-Honor Among Thieves
-It Takes Three to Tango (28) (auto after ciri)
-A Deadly Plot
-Reason of State (30)
-A Matter of Life and Death
-Now or Never
-An Eye for an Eye
-Redania’s Most Wanted

Skellige – ALL OK
Secondary Quests: 42 [5 story related(missable)]
-Coronation
-King’s Gambit
-The Last Wish
-The Lord of Undvik
-Possession

Kaer Morhen – ALL OK
Secondary Quests: 6 [0 story related(missable)]
No quests can be missed here.

Witcher 3 – Posts

Gerald @ Level 22-23

All Wolf (enhanced) - 22 All Cat (enhanced)  ...
Lees Meer
/ character, witcher, witcher

Builds – Rebuilds and New Game+

Skill points and new game+ https://witcherbuilds.wordpress.com/general/ http://www.gosunoob.com/witcher-3/skill-reset/ New ...
Lees Meer
/ Guide, witcher, witcher

Armour and Potions

Minimum Armor and Weapon Levels Armor is an ...
Lees Meer
/ Guide, witcher, witcher

Selling books

Places to sell your books for good money ...
Lees Meer
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Witcher 3 – Mods and keyboard Layout

Keyboard Layout List of All Mods Nexus Modshttp://www.nexusmods.com/witcher3/?New ...
Lees Meer
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Gerald @ Level 22-23

All Wolf (enhanced) – 22




All Cat (enhanced)  – 23




Level 24 and beyond…


What’s next  2 Craft?

L24 – L29 – L30 – L36 – Boots

L24 – L26 – L27 – L28 – L30 Chest

L27 – L30 – L31 – L34 – Gloves

L29 – L30 – L34 – L39 – Trousers

L24 – L26 – L30 – L31 – L34  – L37 – Silver Sword

L25 – L27 – L30 – L31 – L32 –  L34 – L35 – L37 – L40 – L42 –  L45  – L46 – Steel Sword

L29 – Crossbow

L26 – Axe

/ character, witcher, witcher

Armour and Potions

Minimum Armor and Weapon Levels

Armor is an important part of your strategy in The Witcher 3. You need to choose a set that complements your playing style, which means compromising. Do you go for better defense, adrenaline point generation or stamina regeneration? Before you start thinking about that, you need to find good armor or diagrams for crafting it. In this guide, we’re going to show you sets of the best armor in The Witcher 3, their locations and stats.

New Blood and Wine Armor Sets

Blood and Wine expansion introduces new armor sets Tesham Mutna Armor (heavy armor set for level 39), Manticore Armor (medium set) and a new level – Grandmaster for Bear Ursine, Feline Cat, Wolf and Griffin Witcher Armor. Grandmaster Feline Cat Armor is the only hooded armor in the game! Take a look at our guide for new Blood and Wine armor sets.

Viper Armor Set – Hearts of Stone expansion

Viper Armor Set is a new Witcher gear set from the Hearts of Stone expansion. It’s a level 39 medium set which has a great armor rating and provides near immunity to poison.

tw3 hearts of stone viper armor set

Ofieri Armor Set – Hearts of Stone

The Ofieri set is a stylish armor from the HoS DLC. It is a level 38 light armor set which improves Sign intensity a lot. You can get it during one of the side quests in the expansion.

hearts of stone ofieri armor showcase

New Moon Armor – Hearts of Stone

The New Moon Armor certainly isn’t the best in terms of stats, but it is one of the better looking ones. You can use it at level 34, and you don’t even need to craft the pieces. They can be found (in various qualities) in certain locations in the new part of the map.

Witcher 3 New Moon Armor Set Look

UPDATE: Patch 1.07 changed the level requirements for many sets. We’ve updated the guide to reflect this, so if you find armor whose requirements don’t match the ones written here, you’re probably playing an older version of the game.

Skellige Armor Set

Skellige Undvik Armor Set is an outfit added to the game in a free DLC pack. You have to be level 41 to use it, but it provides unprecedented amounts of protection. It’s a heavy set and comes with matching horse armor.

skellige armor set preview
undvik armor set preview

Wolf School Gear

The Wolf School Gear diagrams can be found scattered around Kaer Morhen. You’ll need to be level 14 to use them. The armor is medium weight – it provides increased attack power and sign intensity, while the swords have a decen damage output. This set is convenient for Signs builds, or hybrids that rely on swords and signs equally.

wolf armor set preview
wolf gear preview

Enhanced Wolf Gear

The Enhanced Wolf Gear is an upgrade for the Wolf School Gear – expect more sign intensity, better attack power, and a moderate increase in protection. You’ll have to be level 21 in order to equip it.

enhanced wolven armor preview
enhanced wolf gear preview

Superior Wolf Gear

The Superior Wolven Gear is the third tier of upgrade for the Wolf School armor. Even more attack power and sign intensity than the enhanced version, with better protection. You’ll have to be level 29 if you want to use it.

Witcher 3 Superior Wolf School Gear Look
Witcher 3 Superior Wolven School Gear Look

Mastercrafted Wolf Gear

The Mastercrafted Wolf Gear is the final upgrade for the Wolf School armor. It offers great bonuses to attack power and sign intensity, a moderate amount of protection and greatly increased critical hit chance. You need to be level 34 in order to wear it.

Witcher 3 Wolf School Gear Look
Witcher 3 Wolven School Gear Look

Griffin School Gear

The Griffin Armor Set diagrams can be found in Velen, in Dragonslayer’s Grotto, north of Crookback Bog. It’s a medium armor set that requires level 11 to use, and provides increased sign intensity. It’s a great choice for anyone who opted for a Sign build.

Witcher 3 Griffin School Armor
Witcher 3 Griffin School Armor

Enhanced Griffin Armor

Enhanced Griffin Gear is an upgraded version of the basic Griffin Set. This is the second out of four (Basic, Enhanced, Superior and Mastercrafted) upgrade levels available for Griffin Sword and Armor Set. Diagrams for enhanced Griffin Set versions are found all over Velen (No Man’s Land). This is a level 18 weapon and armor upgrade of the basic Griffin School Gear Set.

enhanced griffin armor set
enhanced griffin armor set look

Superior Griffin Gear

Superior Griffin Gear is the level 3 upgrade for the Griffin School Set. Before you can upgrade your set to superior, you need to boost it to Enchanced Griffin first. In order to wear this armor your character must be level 26.

Mastercrafted Griffin Gear

Mastercrafted Griffin Gear will give you an amazing increase in elemental damage resistance and sign intensity. Since it’s so good, you’ll need a level 34 character for the armor, as well as the swords.

mastercrafted griffin armor set look
mastercrafted griffin armor set

Cat (Feline) School Gear

The Cat Armor Set diagrams can be found in a cave underneath Novigrad, and are pretty tricky to get. The set is light-weight, and requires a level 17 character (the crossbow requires level 29). It’s biggest strengths are the increased attack power and stamina regeneration – it’s meant for agile swordsmen.

cat school armor set
feline school armor set

Enhanced Cat (Feline) Gear

Enhanced Feline Gear is level 2 update of the basic Feline / Cat School Gear. This set is best for mid-level players because both the swords and the armor require level 23 to use. Six set diagrams are scattered all over Novigrad and Velen.

enhanced cat armor set look
enhanced feline armor set

Superior Feline Cat Gear

In order to apply Superior Feline Cat Gear diagrams, you’ll first need the Enhanced Cat Gear. This set is suited for players at level 29. Superior Feline diagrams are scattered around Velen (No Man’s Land). There are powerful enemies (level 18-27) guarding some of these diagrams.

superior cat armor set look
superior feline armor set

Mastercrafted Cat Feline

Mastercrafted Cat Gear is one of the best light armor sets in the game – it massively improves stamina regeneration, adrenaline point generation and provides an immense increase in attack power. Level 34 is required to wear the armor and wield the swords.

mastercrafted cat armor set look
mastercrafted feline armor set

Bear School Gear

The Bear Armor Set diagrams can be found in Skellige, on An Skellig, just north of Urialla Harbor. It’s a heavy set which provides amazing protection, but tones down stamina regeneration. As such, it could be of great use to either dedicated alchemists or sturdy tanks. You need to be level 20 to wear it (except for the crossbow, which is level 29).

ursine armor set

Enhanced Bear (Ursine) Gear

Enhanced Bear Gear is the second level of upgrade for Bear School Gear armor and weapons. There are six diagrams you need to find in order to upgrade the whole set. You need to be level 25 to wear it.

witcher 3 enhanced bear ursine armor

Superior Bear (Ursine) Gear

Superior Bear Gear is the third tier upgrade for Bear School Gear. In order to get it, you must first have Enhanced Bear Gear. You need to be level 30 to wear it.

superior bear armor set look
superior ursine armor set

Mastercrafted Bear Ursine Gear

Mastercrafted Bear Ursine Gear is the best version of the Bear Gear set – it provides amazing amounts of armor, much improved adrenaline point generation, while crippling your stamina regeneration. In order to use it, you’ll need to be at least level 34.

mastercrafted bear armor set look
mastercrafted ursine armor set

Nilfguardian Guardsman Armor

Nilfguardian Guardsman Armor is a late-game heavy armor set (lvl 28/31) that provides great protection from all kinds of physical damage, but also decreases stamina regeneration. You can either craft or buy the pieces.

nilfgaardian guardsman heavy armor set

Potions and Decoctions

There are a lot of potions in Witcher III, so I figured it’d be helpful to have a quick rundown of them. Any potion can be active while another potion is active, but they all increase toxicity. Too much toxicity and you start to die, although some skills trigger at various levels of toxicity. You can see your toxicity under your health bar (it’s the green bar). To learn how to craft potions and restock them, visit our Alchemy guide.

Most potions come in regular, enhanced, and superior forms. Superior potions usually bring along another effect.

All of the formulas should be located on a herb dealer, herbalist, or alchemist. Some formulas are from random herbalists, while others you’ll find on Skellige only. There is a quest required to unlock a lot of the formulea, which I’ll go into in a second, but there is also a lot of vendors in the area who sell say decoctions (at the Druid’s Camp nearby).

Unlocking Advanced Recipes

A druid has most advanced recipes, formula and torn pages, but you have to do his quest first. You’ll find the druid north of Gedyneith. He’s not the one with the silent druid, he’s the one that refuses to teach you anything unless you perform three favors. Do the three favors:

Favor 1: Obtain some pimpernel. Step one is to locate the plant, at which point you’ll meet a tracker who then whines about people going crazy from it. Follow the trails a short distance until you meet a Succubus and Ramund. Make a choice – fight the Succubus (she’s powerful) or side with her. Neither has consquence to note, but if you side with her she’ll take you to her liar and give you the pimpernel (if you fight her you have a great chance at a Succubus mutagen).

Favor 2: Go to the distellary, it’s near the pimpernel spot (and has a fast travel sign too!), defeat the cyclops, then climb the nearby ladder to loot some mash. Then go into the house and read the instructions on how to brew liquor. First, put the mash into the big metal machine thing (you’ll need to move the mash from your inventory to the machine, a pop-up will appear after you’ve read the instructions). Then light the flame under it. Then use the right lever, then the left, and then loot the spirit from the barrel.

Favor 3: Go to Blandare. This one is quick and you can fast travel either to the Druid’s Camp and walk or fast travel to the town if you’ve been there. Once there, talk to Fritjof and folllow him to the altar, where you’ll need to kill some foglets. Afterward you’re done.

Once you return to Gremist, he’ll give you a ton of materials and then sell a huge amount of formula you wouldn’t have access to otherwise.

General Potions

Black Blood: Does damage to any vampire / necrophage that hits Geralt.

Blizzard: Slows down time after Geralt kills anything. Useful in large brawls (like toward the end of the game) but useless in 1v1 fights.

Cat: Allows you to see in the dark. Enhanced Cat lasts longer and makes you immune to hyponsis. Meditate or drink the honey to remove.

Full Moon: Increases your maximum health – great to use before a boss fight.

Golden Oriole: Removes any poisons and makes you immune to poisons. Poisons never bothered me so I never found a use for it. Superior version allows poisons to heal you.

Killer Whale: Doubles breath underwater and makes it easier to see.

Maribor Forest: Gain adrenaline points faster. Another potion that’s great to use before a boss fight.

Petri’s Philter: Increases sign intensity, superior version forces a sign to apply its effect.

Swallow: Heals you, pauses in combat unless you have the superior version.

Tawny Owl: Increases stamina regeneration. Superior version lasts all night long (meditate before a fight to set it to night for best use).

Thunderbolt: Increases attack power.

White Honey: Removes all toxicity and cancels potions. Great for removing cat without having to meditate.

White Raffard’s Decoction: Doesn’t require a mutagen, restores health to full and grants immunity to damage for a short bit (the superior version anyway).

Decotions:

These require specific mutagens and the formula (formulea) and are much stronger, but with way higher toxicity (normal potions are like 20%, these are 80% no matter the potion). They also last 30 minutes. Most of these formulea are a bit harder to find than the potions, but a vast majority of them are still sold by alchemist throughout the world or often nearby certain enemies (like early in the game when you come across your first foglet, there is usually a chest in that hidden area of the cave with the formulea in it).

Alghoul: Adrenaline points generate more quickly until you’re hit each fight.

Ancient Leshen: Each sign cast increases stamina regen until the end of a fight.

Archgriffin: Strong strikes consume all Stamina available and remove 10% of the Vitality from an enemy after normal damage.

Basilisk: Adds a random effect at dusk or dawn.

Chort: Stagger immunity and knock-downs become staggers.

Cockatrice: One additional charge per potion, oil, and bomb.

Doppler: Critical hit damage increased from behind.

Earth Elemental: Resistance to vitality draining critical effects.

Ekhidna: Anything that consumes stamina regenerates your vitality.

Ekimmara: Lifesteal (damage done regenerates health).

Fiend: Increases weight limit.

Foglet: Sign intensity increased during cloudy weather.

Grave Hag: Each time you kill something it increases vitality regen for that battle.

Griffin: Taking damage raises damage resistance.

Katakan: Increases critical hit chance.

Leshen: Damage reflect.

Nekker Warrior: Your mount won’t panic and you do 50% more damage.

Nightwraith: Maximum vitality is increased with each foe you kill, until your meditate or fast travel.

Noonwraith: Complete immunity to knockdown, hypnosis, stun, and blindness.

Succubus: Attack power gros during the fight.

Troll: Regenerates vitality during and outside of combat.

Water Hag: Damage increase at full health

Werewolf: Running, sprinting, or jumping doesn’t use stamina out of combat.

Wraith: Whenever you take a hit that does more than a third of your health, it automatically casts Quen.

Wyvern: You increase attack power with each blow until you take damage or a fight ends.

There are two different versions of the mod depending on your play style.

WITCHER 2 POTION LENGTH

Since potions can be upgraded three times, their upgraded lengths are represented by… Standard/Enhanced/Superior.

5 Min./ 7.5 Min./ 10 Min.
Black Blood
Full Moon
Golden Oriole
Maribor Forrest
Petri Philtre
Swallow
Tawny Owl
Thunderbolt

30 Sec./ 45 Sec./ 60 Sec./
Blizzard

WITCHER 2 POTION LENGTH ENHANCED

This version of the mod has 10 minute potion lengths from the very beginning of the game.

10 Min./ 12.5 Min./ 15 Min.
Black Blood
Full Moon
Golden Oriole
Maribor Forrest
Petri Philtre
Swallow
Tawny Owl
Thunderbolt

30 Sec./ 45 Sec./ 60 Sec./
Blizzard

FOOD CHANGES

Both versions change how food works. Those changes are as follows…
hps = Health per Second

Tier 1 Food and Drink, 700 seconds = 5 hps (Out of Combat)/2 hps(In Combat)
Tier 2 Food and Drink, 800 seconds = 10 hps (OOC)/4 hps (IC)
Tier 3 Food and Drink, 900 seconds = 15 hps(OOC)/7 hps (IC)

You can mix and match these effects by eating and drinking.

***There are alternative versions available that contain No Food Edits. They are represented by the acronym nfe. Folder example, mod_W2PL_nfe

Alternative Increased Potion Toxicity

Available for both the Standard and Enhanced Versions. Increased Potion Toxicity will make spamming potions more difficult. The new toxicity amounts closely resemble the toxicity of the potions in The Witcher 2.

***These versions are represented by the acronym “it” for Increased Toxicity. Folder example, mod_W2PL_it

** This mod works with existing saves and can be easily added and removed.

/ Guide, witcher, witcher

Assassin’s Creed: Syndicate

ABOUT THIS GAME

London, 1868. In the heart of the Industrial Revolution, lead your underworld organization and grow your influence to fight those who exploit the less privileged in the name of progress.

Assassin’s Creed – DLCs

The Last Maharaja

Join Duleep Singh in his quest to reclaim his birthright as the Maharaja. In his quest to reclaim his heritage, he will take on the Templars and test his friendship with the Queen. Discover ten brand new missions set within London! These missions become accessible after finishing sequence 3.

Jack The Ripper

Experience the chilling persona of Jack the Ripper, a killer who knows no boundaries while embarking on a campaign of fear and murder that threatens the very existence of the Brotherhood.

 

Video’s – Trailers – Walktroughs – Movies – Graphics

Assassin’s Creed – Own Screenshots

TBC

My own made screenshots!

My own made photo’s in London

Mass Effect – Andromeda

Mass Effect – Andromeda –  More Info

Flickr Photo’s

Mass Effect - Andromeda (from internet)

=> Special Items Included

The deluxe edition, priced $70/€70/£55, includes the following:

  • Pathfinder casual outfit
  • One additional Pathfinder casual outfit
  • Scavenger armour
  • Pathfinder Elite weapon set (four)
  • Pet Pyjak (Monkey)
  • Two additional custom Nomad skins
  • Digital soundtrack
  • One multiplayer deluxe launch pack (includes weapons and equipment)
  • One exclusive multiplayer pack – your highest chance of getting an ultra-rare item

New Patch new face. Comparisson later on…

To be Continued…

Video’s

Mass Effect – Andromeda – Official Videos BioWare
Mass Effect – Andromeda – Players Guides

Controls

  • Weapons needs shortcuts
  • TAB – Weapon Wheel
  • = – Last Used Weapon

 

  • F5 – F6 – F7 – F8 : Favorites
  • 5 – 6 – 7 – 8 : Items
  • T – Y – G – H : Items

 

  • CAPSLOCK – Command Mate 1
  • W – Command Mate 2
  • B – Command Both
  • N – Walk

 

  • O – Mission
  • J – Quests
  • K – Profiles

 

  • / – Holster
  • + – Holster
 
Voeld
Kadara & Onboard

⇒ Story Points

INTRO

  • Check  “The Journey So Far…” in Codex
  • First Patrol on Planet – Habitat 7: Aggressive
  • Hyperion docked at Nexus ->
  • Operation has alot of problems: missing ships, no good planets, not everyone awake, murder, sabotage, past mutany…
  • The Tempest (my own ship!) = Exploration
 

PART ONE

PART TWO – A

  • QUESTA Trail of Hope ->
  • AYA
  • Planet – Aya ->
  • Contact with “Angara” -> …check Codex for info
  • Quests/Tasks for gaining Thrust
  • Contact with Jaal and Evfra (Resistance Force)
  • HAVARL
  • Planet: Havarl ->
  • Thrust earned by helping Angara Researchers
  • A Dying Planet ->
  • Find the 3th Monolith via heirloom of Taavos, who posesses the sould of Zoraï and is part of the Roekaar, who are aggressive towards me and Jaal under direction of Akksul ->
  • 3th Monolith found => to the Vault
  • Vault done
  • First Crafting  XP -> Black Widow II – Sniper Rifle
  • Gained Evfra’s Trust once more
  • Need trust from Akksul, Roekaar’s Boss
 

PART TWO – B

  • VOELD
  • Planet – Voeld (Ice Age)
  • Continue QUEST: A Trail of Hope ->
  • Angara kept prison and become the “Choosen” in the Kett Exaltation Facility.
  • Choosen to become the better Species.
  • Rescued Moshae Sjefa
  • Rescued all others from the Kett.
  • Access to Aya City -> video
  • Visiting the vault on Aya reveals a center-node-point in the vault-system called the Meridian
  • Found out about a snatch who helped to take The Moshae imprisonned.
  • Starts the next Priority Op: Hunting the Archon
  • QUEST: Hunting the Archon ->
  • Planet – Kadara ->
 

——— PART Revisit ———

 

  • Planet Havarl revisit (already done some during priority quest)
  • Small quests Done.

 

  • Planet Voeld Revisited
  • Alot of quests to do :
  • Voeld Side Quests ->
  • Vault Done
  • Settlement Done
  • Architect Gone
  • Computers hacked
  • Kett Basis Destroyed
  • AI Killed for an angara’s life
  • Voeld Done!
 

PART THREE

  • KADARA
  • QUEST: Hunting the Archon ->
  • Planet – Kadara ->
  • Exciles and Pirates not too friendly :/
  • Sloan and Charlatan being the ones on control of chaos society. Sloane Kelly, the leader of the Outcasts.
  • First Fast travell conquered on Kadara
  • Continue Hunting the Archon ->
  • Rescued Vehn Terev, got info on a console to find the Archon’s Ship
  • Water toxicated on Kadara.
  • Once Found the Ship seems to be connected to the Salarian Ark – Ship.
  • Freed the pathfinder of the Salarian Ark.
  • Attack on Archon’s Ship, destroyed connections and weapons pointed towards the Ark.
  • Captured by Archon and only possible by Death to Escape Magic.
  • Saved the Salarian Ark tho.
  • Got the Map to Meridian.
  • Mission Vetra Nyx’s Loyalty mission ->
  • Meriweather made a trap for Vetra by abducting people to a mine on the Planet: H-047c.
  • Vetra’s sister Sid helps in a nearby shuttle by opening doors etc.
  • But she got caught by meriweather.
  • Saved Sid and killed Meriweather.
  • Vetra’s loyalty mission Completed.

PART FOUR

  • ELAADEN
  • QUEST: Elaaden: A New World ->
  • Planet – Elaaden ->
  • Scavengers & Krogans
  • Finish quests before the Final ->
    • Optional: visit the Nexus, Hyperion and Tempest to update conversations and side quests
    • Optional: collect Elaaden side quests (see list below)
    • Optional: clear all available side quests and planet scanning
    • Optional: Achieve 100% viability on all outpost planets
  • FINAL QUEST: Journey to Meridian ->
  • Elaaden Vault Finished
  • The Flophouse: Command Center overrun
  • Quest: Settling Elaaden
  • Viability 100% – No more Sunburn!
  • Parlay with the Krogans -> Search for the Drive Core
  • Tricked by Jorgal Strux
  • Drive Core for the Krogans (Morda) and a Nexus Outpost on Elaaden
  • Architect Beaten
  • Level 41! => Tier 6 Unlocked
 

15 Awesome Side Missions you need to Find ->

15. The Secret Project
14. Making An Impression
13. Defeating The Kett
12. Life On The Frontier (Nexus on)
11. Restoring A World
10. Missing Science Crew
9. Uncovering The Past
8. A Dying Planet
7. Healing Kadara’s Heart (Kadara on)
6. Out Of The Frying Pan (Look Kadara Port)
5. Old Skinner (Look Kadara new outpost site after it’s been built.)
4. A Packaged Deal (Look east side of Kadara)
3. High Noon (Look Kadara Slums)
2. Taming A Desert
1. Search For The Stolen Remnant Drive Core

 Team Mates Quests

Jaal

Liam

Cora

Drack

Pebee

Vetra

  
SpeciesPlanets
Main Missions & Side Missions->

Milky Way species

Andromeda species

   

 

Inventory and Resources

Research + OthersAfter HavarlAfter EOS ArchitectEOS depletedVoeld DoneAfter Archon Ship
Research Data     
Milky Way580745565  
Heleus11501500580  
Remnant169015001710  
Bleuprints  Found     
Armor Bleuprints35355365
Weapon  Bleuprints51537087
Nomad Bleuprints99113
Special Items Bleuprints00001
Resources     
Minerals ->141517
Tech Materials44
Bio Materials66
Salvages4533

39

18.790€

total 30K

10k

total 41K

4K

Total 45K

Augmentations616142527
Special Items1142
Consumables     
Backup Life Supportx3x3x5x6x11
Cryo Ammox2x3x6
Incendiary Ammox3x2x5x6
 Overdrive Packx2x2x6 x16
 Shield Capacitors x3x1x20x22
Cobra RPGx1
Distruptor Ammox2x1
Tech Materials
#After HavarlAfter EOS ArchitectEOS depletedVoeld Done 
Angaran Meditation Crystal45345334816912089
Kett Alloy1624077217322045
Omni-Gel Canister2113313255831061
Remnant  Polymer12671440202323922499

 

Element/Planet#After HavarlEOS ArchitectEOS DepletedVoeld  DoneAfter Archon ShipElaadenEosH-047cHavarlKadaraVoeld
Minerals           
Aluminum (Al)275564124112311398 Nomad  Nomad 
Beryllium (Be)148787814041809    NomadNomad
Cadmium (Cd)556784109213971500 On foot  On footOn foot
Copper (Cu)34345922642469    NomadNomad
Element Zero (Ze)7394102224255Nomad    Nomad
Fluorite (F)558926102210521140     On foot
Graphite (C)187208553469580NomadNomad    
Iridium (Ir)   16151917    On foot 
Iron (Fe)278307167415681608NomadNomad    
Lithium (Li)14814077515411788     On foot
Magnesium (Mg)98498498412541254  Nomad   
Nickel (Ni)19922138222823792409   On foot  
Platinum (Pt)717741547592  NomadOn foot Nomad
Silicon (Si)11461153115315421594Nomad Nomad   
Titanium (Ti)137144161337386  Nomad Nomad 
Uranium (U)   30334  On foot   
Vanadium (V) 46132209240 Nomad    
Bio Materials
#After HavarlAfter EOS ArchitectEOS DepletedVoeld  DoneAfter Archon Ship
 Eiroch Fluid Sac (Gorilla) -> Eirochs22186669
Remnant Core -> Remnants Architects – or  in vaults3213333
Renderable Plates(Lizard) -> Adhi – Eirochs – Taurgs – Galorns40749266011031284
Scale Fibres (T-Rex) -> Challyrions – Rylkors685685723909925
Shell Filaments (Shell Bugs) -> Kazrkyns – Dralls – Taurgs – Echidnas307307327382397
Soft Chitin (Soft Bugs) -> Spitbugs- Shemrys – Pallads23194268329349

 

Character Development

Ryder

Skills:

Combat Tree
Concussive Shot (R5) (detonator): Target-Seeking high impact round + KO unarmored, unshielded, normal-sized + detonates combo primers.
Assault Rifles (R1):  Adds moderate accuracy, range, and stopping power.
  • 490 Dps
  • 375 Force
  • Recharge: 9s
  • 2: +25% Direct Force
  • R3: + 15% Direct Dmg
  • R4: +30% Recharge Sp
  • R5: +25% Direct Dmg +25% Direct Force
  • +5% Assault Rifle Damage
Combat Fitness (R3):
  • R1: +6% Max Health
  • R2: +6% Max Shields
  • R3: Extra Holster 
Biotics Tree
Pull (R1) (Primer): Tap button lifts an unshielded, unarmored enemy helplessly in the air and primes the target for combo detonations. Holding the assigned button drags the target enemy or object along with the user. Combine with the Throw power to hurl a held target.
Shockwave (R1) (Detonator): Blasts enemies with a line of explosions that proceeds through walls and other solid objects. Shockwave detonates combo primers.
  • Duration: 5s
  • Recharge Time: 10s
  • Damage: 260
  • Force: 525
  • Effect Radius: 1,5m
  • Recharge Time: 15s
Offensive Biotics
  • +2% Biotic Power Damage
Tech Tree
Cryo Beam (primer): Freeze + weakens armor, not on shielded.
Incinerate (primer ): Burn – bonus damage to armor, burning to unshielded. Primed for combo detonations.
  • 135 Dps
  • Defense Debuff vs Armor- 50% armor
  • Recharge: 15s
  • Initial 120 Dmg
  • 50 Dps * 6s
  • Duration 6s
  • Armor Dmg Bonus: 50%
  • Recharge: 12s

Ryder:

Primers : Incinerate + Cryo Beam + Pull

Detonators: Concussive Shot + Shockwave

All Primers and Detonators of Mates:

Primers: Havoc Strike (Li) + Pull (PB) + Incinerate (Dr)

Detonators: Concussive  Shot (Ve)

Team Mates ->

Armor Summary

Mass Effect Andromeda Best Armor – Stats & How to get
By
Milky Way TechnologyStatsRes
Hyperguardian V
  • Health
  • Shield
  • Melee Damage
  • +20% Max Health
  • +10% Max Shields
  • +30% Melee Damage
Titanium OK
N7 V
  • Biotic
  • Shield
  • +10% Max Shields
  • +7% Biotic Power Damage
  • +15 Biotic Recharge Speed

Copper NOK

Iridium NOK

Platinium OK

Heleus Technology
Stats 
Kett Fusion V
  • Concussive Shot
  • Weapon Dmg
  • +8% Combat Power
  • +5% Weapon Damage
  • +1 to all Combat Power Cell Capacities

Cadmium OK

Eiroch Fluid Sacs (4/5) NOK

Angaran Guerrilla Armor V

  • Tech
  • Shield
  • +8% Tech Power Damage
  • +8% Tech Effect Duration
  • +10% Max Shields
  • +20% Tech Construct Damage
Iridium NOK
Heleus Defender
  • 2-Pieces
  • Power Damage (Combat+Tech+Biotic)
  • Weapon Damage
  • Damage Resistance
  • +15% Power Damage
  • +6% Weapon Damage
  • +20 Damage Resistance
Remnant Core OK
Remnant TechnologyStats 
Remnant Heritage
  • Dmg Resistance
  • Health Regen
  • Shield Regen
  • Delay Reduction
  • +10 Damage Resistance
  • +12% Health Regeneration
  • +12% Shield Regeneration
  • +30% Health & Shield Regeneration Delay Reduction

Titanium OK

Uranium NOK

The best armor sets in Mass Effect: Andromeda can be crafted, although you can also expect them to drop from enemies, or find them inside large containers. They are most efficient if used with a specific skill tree. For example, if you are a fan of Tech powers you’ll want to get the Angaran Guerilla set. In this guide, we’re going to show you a list of Mass Effect Andromeda best armor, how to get it, what it looks like and its stats.

Best Armor Mass Effect Andromeda
Best Armor Sets In Mass Effect: Andromeda

Note: Each piece of a set has five upgrades. Once you research them all, you can access the advanced versions. Beside the initial research point cost, you’ll need level 40-80 to unlock them all. They mostly add around 1% to the stats of each piece.

Kett Fusion Armor

If you like the Combat spec, Kett Fusion Set is a good choice. This set can be researched and developed from Heleus Technology. In order to craft the best level 5 set, you’ll need 1500 Heleus Research Data in total. The full level 5 set offers +29% combat power damage, +20% weapon damage and additional combat power cell capacitity.

Set PieceResearch DataStatsMaterials
Ket Fusion Arms V300+7% Combat Power Damage
+5% Weapon Damage
20 Kett Alloy
8 Renderable Plates
40 Cadmium
3 Eiroch Fluid Sac
Ket Fusion Chest V600+8% Combat Power Damage
+5% Weapon Damage + 1 to all combat power cell capabilities
60 Kett Alloy
24 Renderable Plates
120 Cadmium
5 Eiroch Fluid Sac
Ket Fusion Helmet V300+7% Combat Power Damage
+5% Weapon Damage
20 Kett Alloy
8 Renderable Plates
40 Cadmium
3 Eiroch Fluid Sac
Ket Fusion Legs V300+7% Combat Power Damage
+5% Weapon Damage
10 Kett Alloy
5 Renderable Plates
20 Cadmium
2 Eiroch Fluid Sac

N7 Armor Set

For Biotic users, the armor you’ll want to go with is the N7 set. You can research and develop its pieces from Milky Way technology. The full level 5 basic set offers +31% max shields, +28% biotic power damage and +15% biotic recharge speed from the chest piece.

Set PieceResearch DataStatsMaterials
N7 Arms V300+7% Max Shields
+7% Biotic Power Damage
20 Omni-Gel Canister
80 Copper
40 Iridium
10 Platinum
N7 Chest V600+10% Max Shields
+7% Biotic Power Damage
+15 Biotic Recharge Speed
60 Omni-Gel Canister
240 Copper
120 Iridium
30 Platinum
N7 Helmet V300+7% Max Shields
+7% Biotic Power Damage
20 Omni-Gel Canister
80 Copper
40 Iridium
10 Platinum
N7 Legs V300+7% Max Shields
+7% Biotic Power Damage
20 Omni-Gel Canister
80 Copper
40 Iridium
10 Platinum

Angaran Guerilla Armor

For Tech skill power users, the best armor out there is the Angaran Guerilla Set. A personal favorite of mine, as it offers a unique and fun look. The full set gives +29% tech power damage, duration and max shields. The chest brings an additional +20% tech construct damage, the best boost for a pet Remnant VI.

Set PieceResearch DataStatsMaterials
Angaran Gurrellia Arms V225+7% Tech Power Damage
+7% Tech Effect Duration
+7% Max Shields
20 Angaran Meditation Crystal
8 Shell Filaments
40 Iridium
10 Titanium
Angaran Gurrellia Chest V450+8% Tech Power Damage
+8% Tech Effect Duration
+10% Max Shields
+20% Tech Construct Damage
60 Angaran Meditation Crystal
24 Shell Filaments
120 Iridium
30 Titanium
Angaran Gurrellia Helmet V225+7% Tech Power Damage
+7% Tech Effect Duration
+7% Max Shields
20 Angaran Meditation Crystal
8 Shell Filaments
40 Iridium
10 Titanium
Angaran Gurrellia Legs V225+7% Tech Power Damage
+7% Tech Effect Duration
+7% Max Shields
20 Angaran Meditation Crystal
8 Shell Filaments
40 Iridium
10 Titanium

Remnant Heritage Armor

The outstanding Remnant Heritage armor from the Remnant Technology tree offers various buffs to the carrier. The full set requires a lot of Remnant Research Data. If you get the whole outfit, you can expect to see boosts like +31 damage resistance, +48% in health and shield regeneration, as well as +30% health & shield regeneration delay reduction from the chest piece.

Set PieceResearch DataStatsMaterials
Remnant Heritage Arms V300+7 Damage Resistance
+12% Health Regeneration
+12% Shield Regeneration
20 Remnant Polymer
80 Silicon
40 Uranium
10 Platinum
Remnant Heritage Chest V600+10 Damage Resistance
+12% Health Regeneration
+12% Shield Regeneration
+30% Health & Shield Regeneration Delay Reduction
60 Remnant Polymer
240 Silicon
120 Uranium
30 Platinum
Remnant Heritage Helmet V300+7 Damage Resistance
+12% Health Regeneration
+12% Shield Regeneration
20 Remnant Polymer
80 Silicon
40 Uranium
10 Platinum
Remnant Heritage Legs V300+7 Damage Resistance
+12% Health Regeneration
+12% Shield Regeneration
20 Remnant Polymer
80 Silicon
40 Uranium
10 Platinum

Hyperguardian Armor

Hyperguardian can be researched and developed from Milky Way Technology. The entire level five set costs 725 Milky Way Research Data. If you manage to craft everything, you’ll get +65% max health, +31% max shields and +30% melee damage.

Set PieceResearch DataStatsMaterials
Hyperguardian Arms V225+15% Max Health
+7% Max Shields
20 Omni-Gel Canister
8 Scale Fibers
40 Nickel
10 Titanium
Hyperguardian Chest V450+20% Max Health
+10% Max Shields
+30% Melee Damage
60 Omni-Gel Canister
24 Scale Fibers
120 Nickel
30 Titanium
Hyperguardian Helmet V225+15% Max Health
+7% Max Shields
20 Omni-Gel Canister
8 Scale Fibers
40 Nickel
10 Titanium
Hyperguardian Legs V225+15% Max Health
+7% Max Shields
20 Omni-Gel Canister
8 Scale Fibers
40 Nickel
10 Titanium

Heleus Defender Outfit

The last craftable armor we’ll mention is one that’s useful to all specs. It is called Heleus Defender, and it consists of two parts – the chest and the helmet. The chest also contains the legs and arms. It is derived from Heleus Technology and you’ll need 1900 Heleus Research Data for it.

Set PieceResearch DataStatsMaterials
Heleus Defender Chest V1450+15% Power Damage
+6% Weapon Damage
+20 Damage Resistance
85 Omni-Gel Canister
85 Angaran Meditation Crystal
85 Kett Alloy
85 Remnant Polymor
3 Remnant Core
Heleus Defender Helmet V450+15% Power Damage
+6% Weapon Damage
45 Omni-Gel Canister
45 Angaran Meditation Crystal
45 Kett Alloy
45 Remnant Polymor
2 Remnant Core

Best non-craftable armor sets

One of the most interesting sets that drops from enemies, or is found inside large containers, is called Maverick Deadeye armor. This set offers more spare ammo, more headshot weak point bonuses, etc.

The best starting armor is the Deep Space Explorer set. This outfit is a ME: Andromeda pre-order bonus. It offers +25% encounter XP and +5% weapon damage. The helmet is so beautiful that you’ll want it on during the cutscenes.

Scavanger Armor is one of the Super Deluxe Edition bonuses. This set is great for earning more credits. It offers +10% sell prices, +25% max ammo and -25% weapon weight.

⇒ Current State – Scott Ryder

Character Creation Guide

Skills

  • Concussive Shot – R4 (1) Detonator
  • Assault Rifles bonus – R1 (1) Passive
  • Pull (3) Primer
  • Shockwave (3) Detonator
  • Offensive Biotics +2% Damage (1) Passive
  • Cryo BeamFreeze – R1 (1) Primer
  • Incinerate (1) Primer
  • Combat Fitness – +health en + shield per rank + extra holster (7) Passive

REMARK: Remember that weapons also impact your equipment’s weight. Weight has a direct influence on the cooldown speeds of your abilities – the heaver the armaments, the longer the cooldowns. Adjust your weapons to your playstyle – if you fight mainly with Biotics and Tech, it’s not worth it to burden your character since these abilities will take longer to cool down.

Forum: Best Skills combination

How to get your own Remnant VI in Battle ->

Before Assigning Skill Points to Mates: Save Point: 4 June 15:21

Before Assigning Skill Points to Ryder: Save Point: 4 June 15:32

After Assigning Skill Points to ALL: Save Point: 4 June 15:38

Profile

  • Soldier Profile Rank 1 (3) -> Bonus: Marksman’s Focus = Cummulative dmg per kill
  • Explorer Profile – Skill Rank 1 (3) -> Bonus: Biotic Blink = Evade (3)
  • Vanguard Profile Unlocked – Rank 1 -> Bonus: Siphoning Strike = Melee generates Shield + Biotic Jump/evade = distance increased (3)

Weapons

  • 1Assault Rifle: M8 Avenger I
  • 2Pistol: Sidewinder  II
  • 3 –  Shotgun: –
  • 4Sniper  Rifle: Black Widow II
  • 5Melee: Krogan  Hammer I
  • Extra weapons by special edition – dlc = Pathfinder Weapons

Crafted

Sniper Rifle – Black Widow II

Crafting info in this post ->

Profiles ->

Quick Guide Links ->

Tips and Mechanisms ->

Extra’s

  • Cryo Pods
    • Trade Capacity I (commerce) : (inventory +50 item limit)
    • Reconnaissance (military) : reveals hidden chests near forward stations on the open world maps. These chests contain great loot that you can use, sell, or break down for raw materials for use in crafting.
    • Lab Technicians (science) : auto earn research points
TrainingDescriptionStarting PowerUnlocked Skills
SecurityDuring your Alliance military service, you focused on learning everything you could about weapons and tactics.Concussive Shot – Fires a heat-seeking, high-impact round to knock down opponents.Turbocharge – Grants a massive short-term boost to weapon fire rate and thermal clip efficiency.
Combat Fitness – Grants increase durability and the option to carry more weapons into battle.

Ongoing Psychological   Profile

Lvl7

 

Armor

Crafted
Armor SetType & Stats

Chest

Heleus Defender Chest III

  • Power Damage (Combat+Tech+Biotic)
  • Weapon Damage
  • Damage Resistance
  • +11% Power Damage
  • +4% Weapon Damage
  • +15 Damage Resistance

+4 Augmentations + 1 Mod

  • +2% Combat Power Dmg
  • +2% Power Effect Durations
  • +2% Max Shield
  • +25% Shield on Kill
  • Fusion Mod of Shielding (+50%  Shield) (-50% Health)

Helmet

Heleus Defender Chest III

  • Power Damage (Combat+Tech+Biotic)
  • Weapon Damage
  • Damage Resistance
  • +11% Power Damage
  • +4% Weapon Damage

 

  • 2 x +2% (=4%) Max Health

Best of

Armor SetType & Stats

Chest

Kett Fusion Armor III

  • Concussive Shot
  • Weapon D

 

Rare chest

  • +6% Combat Power
  • +3% Weapon Damage
  • +1 to all Combat Power Cell Capacities

Angaran Guerrilla Armor II

  • Tech
  • Shield

Rare Chest

  • +5% Tech Power Damage
  • +5% Tech Effect Duration
  • +6% Max Shields
  • +13% Tech Construct Damage

Helmet

Kett Fusion III

Rare Helmet

  • +5% Combat Power Damage
  • +3% Weapon Damage

Maverick Ambusher III

  • Sniper : Head Bonus + Ammo

Uncommon Helmet

  • +5% Weapon Head/Weak Point Bonus
  • +7% Weapon Spare Ammo
Angaran Guerrilla II

Rare Helmet

  • +4% Tech Power Damage
  • +4% Tech Effect  Duration
  • +3% Max Shields

Arms

Kett Fusion Armor III

Rare Arms

  • +5% Combat Power Damage
  • +3% Weapon Damage
 Angaran Guerrilla Armor II

Rare Arms

  • +4% Tech Power Damage
  • +4% Tech Effect  Duration
  • +3% Max Shields
Maverick Skirmisher Armor II

Uncommon Arms

  • +4% Weapon Head/Weak Point Bonus
  • +5% Weapon Spare Ammo

Legs

Maverick Ambusher  Armor III

 Uncommon Legs

  • +5% Weapon Head/Weak Point Bonus
  • +7% Weapon Spare Ammo
 Angaran Guerrilla Armor II

 Rare Legs

  • +4% Tech Power Damage
  • +4% Tech Effect  Duration
  • +3% Max Shields

Armor Inventory

Armor SetType & Stats

Kett 3

 

Rare

  • +6% Combat Power
  • +3% Weapon Damage
  • +1 to all Combat Power Cell Capacities

Angaran Guerrilla Armor II

 

Rare Chest

  • +5% Tech Power Damage
  • +5% Tech Effect Duration
  • +6% Max Shields
  • +13% Tech Construct Damage

Other Chests:

  • Initiative Armor I
  • Kett Integrator Armor I
  • Deep Space Explorer Armor
  • Scavenger Armor

 Type

  • Common +2% Encounter XP Increase
  • Rare +4% CPD +1% WP + 1 CPCC
  • Ultra Rare +15% Encounter XP Increase +5% WD
  • Ultra rare -15%  WWeight +15% Max Ammo +10% Sell Price

Helmet

Initiative Recon III

 

Common Helmet

  • +4% Max Shields
Kett Fusion III

Rare Helmet

  • +5% Combat Power Damage
  • +3% Weapon Damage
Maverick Ambusher III

Uncommon Helmet

  • +5% Weapon Head/Weak Point Bonus
  • +7% Weapon Spare Ammo
Angaran Guerrilla II

Rare Helmet

  • +4% Tech Power Damage
  • +4% Tech Effect  Duration
  • +3% Max Shields

Other Helmets:

  • Initiative I
  • Deep Space Explorer
  • Scavenger

Type

  • Common –
  • Ultra Rare +10% Encounter XP Increase
  • Ultra rare -10% Weapon Weight +10% Max Ammo

Arms

Kett Fusion Armor III

Rare Arms

  • +5% Combat Power Damage
  • +3% Weapon Damage
 Angaran Guerrilla Armor II

Rare Arms

  • +4% Tech Power Damage
  • +4% Tech Effect  Duration
  • +3% Max Shields
Initiative Armor II

Common Arms

  • +2% Max Shields
Maverick Skirmisher Armor II

Uncommon Arms

  • +4% Weapon Head/Weak Point Bonus
  • +5% Weapon Spare Ammo
Initiative Armor ICommon Arms – no Stats

Legs

Maverick Ambusher  Armor III

 Uncommon Legs

  • +5% Weapon Head/Weak Point Bonus
  • +7% Weapon Spare Ammo
 Angaran Guerrilla Armor II

 Rare Legs

  • +4% Tech Power Damage
  • +4% Tech Effect  Duration
  • +3% Max Shields

Compare Sets

Armor SetType & Stats

Heleus Champion 3 – Chest – Arms – Legs

 

  • +11% Power Damage
  • +4% Weapon Damage
  • +15 Damage Resistance

+4 Augmentations

  • +2% Combat Power Dmg
  • +2% All Power Effect Durations
  • +2% Max Shield
  • On Enemy killed: Restore 25% Shield

Angaran Ranger Armor IV – Chest

 

  • +7% Tech Power Damage
  • +7% Tech Effect Duration
  • +9% Max Shields
  • +18% Tech Construct Damage
Angaran Ranger Armor IV – Legs
  • +6% Tech Power Damage
  • +6% Tech Effect Duration
  • +6% Max Shields
Kett Fusion Armor IV – Arms

 

  • +6% Combat Power Damage
  • +4% Weapon Damage

Heleus Champion 3 – Chest – Arms – Legs WINS (except when “tech construct” = Turret or Remnant IV is used)

  • +11% Power Damage
  • +4% Weapon Damage
  • +15 Damage Resistance

+4 Augmentations

  • +2% Combat Power Dmg
  • +2% All Power Effect Durations
  • +2% Max Shield
  • On Enemy killed: Restore 25% Shield

Total Chest – Legs – Arms (IV)

  • +13% Tech Power Damage (+2%)
  • +13% Tech Effect Duration (+11%)
  • +15% Max Shields (+13%) *
  • +18% Tech Construct Damage (+18%)
  • +6% Combat Power Damage (-7%)
  • +4% Weapon Damage (+0%)
  • -15 Damage Resistance (-15) *
  • (– On Enemy killed: Restore 25% Shield)
  • (-13% Biotic Power Dmg (if used))

*Remark: Damage Resistance

FinalDmg = BaseDmg / (1 + DamageResist/100)

This means, for example, that if you have 100 damage resistance, incoming damage will be divided by 2 (1 + 100/100) i.e. halved. If it is 30, it will be divided by 1.3. That means, with 30 damage resistance, 100 incoming damage will be reduced to about 77 damage. In other words, only ~77% of damage hits you.

15 Dmg Resistance => 100/(1+15/100) = 100/1,15 = 87% (= +- 13% Shield but not on Health)

He also clarified that Tech Armor, the Sentinel profile passive, provides a flat 30 damage resistance at all times, which applies to both shields and health.

Team Mates

Cora

  • Charge (R3) (+shield restored) Dmg:81 +20%
  • Nova (R2) (AoE around her)
  • Asari Commando (R2) (+ 15% Shotgun+Power Dmg+Force (short range) +Power restoration&defense)
  • Defensive Training (R1) = +20% Max Shield

Liam

  • Frag Grenade (R2) (AoE 161  Dmg)
  • Havoc Strike (primer) charges forward with blades, “stun” (AoE 161 Dmg)
  • Millitary Training (+15% Weapon+Power  – Dmg+Force)

Drack

  • Blood Rage (R4) = Melee Bonus related + Armor Attack = Melee Damage Bonus: 33% + Damage Resistance: 50 + Regeneration Delay: -100% + Drack still loses health and shields, but cannot die during Blood Rage. + Damage vs. Armor: 20% + Fury: Movement Speed: 20%+33% Melee Damage + Health Regeneration Rate: 150%
  • Incinerate (R2) = Fire 145 Dmg + 44Dmg * 6sArmor  Dmg bonus= 50%+ Primer

Vetra

  • Power Armor (R2) = 65 Dmg Resistance + 20% Shield restored
  • Concussive Shot (R2) = Detonator (141 Dmg +250 Force (=stagger))
  • Turrian Smuggler (R3) = +30% Weapon/+15% Power Dmg, +15% Power Frc + 15+ Wp-Accuracy + 20% Power Effects Durations
  • Defensive Expert (R1) = +25% Health

Jaal

  • Energy Drain (R3) = Primary 132 Dmg + Shield Restored: 35%Shield dmg  bonus: 75% + Synthetic  Dmg Bonus: 25%
  • Sticky Grenade (R3) = AoE(3.5m) 247 Dmg

Peebee

  • Invasion (R2) = Weakens Defences -25%
  • Pull (R3) = Drag or Float in Air = Primer
  • Duelist (R2) = +15% Power + Weapon
  • Survivalist (R1) = +20% Shield

⇒ Quick Guide Links

⇒Tips and Mechanisms

Best weapons

  • Assault Rifle – spray and pay: M8 Avenger (also try Thokin)
  • AR for headshots (high accurancy): N7 Valkyrie (also try Sandstorm)
  • AR for heavy damage/ Grenade Launcher: M-37 Falcon
  • Shotgun (prim): N7 Crusader (combine with Melee + in/out (vang)) (also try Disciple with spread)
  • Shotgun (high dmg): Dhan (secund.) (also try Ruzad with spread)
  • SMG for Shields: Equalizer (cool-down) (also try N7 Hurricane)
  • Pistol for Heavy Dmg: Scorpion (sticky grenade) (also try Ushior (1-shot h-dmg)
  • Sniper Rifle: Black Widow (3-shots) (also try Ishary 1-shot)
  • Melee: Asari Sword (also try Krogan Hammer)
  • Fun: Sidewinder (six-shot pistol) (also try Razerad huge-clip)

Remember that weapons also impact your equipment’s weight. Weight has a direct influence on the cooldown speeds of your abilities – the heaver the armaments, the longer the cooldowns. Adjust your weapons to your playstyle – if you fight mainly with Biotics and Tech, it’s not worth it to burden your character since these abilities will take longer to cool down.

Mods

  • Install and change at Loadout Stations
  • Mods post – Weapon and Armor
  • Weapon Mods in detail
  • Power Damage Bonus divided in 3 groups
    • Combat (concussive shot, grenade, mine, cannon…)
    • Biotics (pull, throw, shockwave, incinerate, singularity…)
    • Tech (overload, incinerate, cryo, turret, flame…)
  • The hovering time can be extended by abilities and equipment mods for increased damage.

Augmentations

  • Used when crafting weapons  or armor (can be different on each)
  • When you research an augment you get one copy of it and then it’s added to the loot tables (you can find more from enemies/chests/whatever) or some can be bought.
  • Dismantle => Regain Augmentation

Shields (2-Phase Attack)

  • Regenerates
  • Powers  have no impact on Shields
  • Destroy shields quickly with high Rate of Fire
  • After Shield gone: Use Dmg Skills + High Dmg  Weapons

Skills choice

  • 2 Primers and 1 Detonator
  • Respec prices: 20 / 520 / 1020 / +500…

REMARK: Use Favorites. This mechanic allows you to prepare 4 sets of profiles and abilities that can be instantaneously switched between during combat – you won’t have to enter the skill and/or profile selection screen. You just have to prepare several favorite profiles beforehand and alternate between them at will.

AVP – Andromeda Viability Points ->

  • XP mechanism for Nexus
  • Level Up Nexus => + new areas of the Nexus
  • Earn AVP:
    • Activate Vault (40% viability)
    • Outpost (20%)
    • Forward Stations (2%)
    • Main quest of the Planet (10-20%)
    • Big Ennemies (Architects) (10%) and/or Big Ennemy Bases (10%)
    • Priority Ops (Main story quests) (5-10%)
    • Side Quests (2-5%)
    • Can be pushed past 100% => gain more AVP
  • Spend AVP/Nexus Points => Cryo Pods (at Tempest or Nexus)
  • 3 Kind of Cryo Pods (wake up type of colonists with perks) There’s a Max of perks! !Fusion Mod Support!
  • The Best Cryo Pods are :
    • Science
      • Impr Development I (needs Lab Technicians)
      • Impr Development II
      • Inovation
    • Military
      • Adv Training
      • Always Prepared
      • Versatility
      • Reconnaissance
    • Commerce
      • Trade Capacity I
      • Trade Capacity II
      • Fusion Mod Support
      • Market DOmiance
  • Later: Generate Research points as perks is good

Shortcuts

  • 7: LU: Emotional9: RU: Logical
    4: love – question – directions6: question – directions
    1: LD: Casual3: RD: Professional

Enemies and Hostile Wildlife

This is a Mass Effect Andromeda enemies directory. Here you’ll find information about the plethora of menacing foes found in Mass Effect Andromeda. For more Mass Effect Andromeda content, head over to our Andromeda top page.

Mass Effect Andromeda Enemies

The Andromeda Galaxy is not a safe place. Hostile alien wildlife roams every planet, and greedy mercenaries hunt down people and resources to survive. This is a Mass Effect Andromeda enemies guide.

Unclassified Foes

Unclassified Enemies
EnemyRaceFactionLocation
Anarchist Human, TurianTBATBA
RaiderHumanTBATBA
SharpshooterHumanTBATBA
ScavengerHumanTBATBA
ParaiahTBATBATBA
Taurg TBATBATBA

 

Synthetic Foes

Synthetics
EnemyRaceFactionLocation
Hydra MechTBATBA
ArchitectTBATBAEos, Voeld

 

Kett Foes

Kett
EnemyRaceFactionLocation
AnointedKettKettAll Kett encounters
ChosenKettKettAll Kett encounters
DestinedKettKettAll Kett encounters
WraithKettKettAll Kett encounters
AscendedKettKettAll Kett Bases

Remnant Foes

Remnant
EnemyRaceFactionLocation
BreacherRemnantRemnantsVarious alien vaults
AssemblerRemnantRemnantsVarious alien vaults
DestroyerRemnantRemnantsVarious alien vaults
Nullifier RemnantRemnantsVarious alien vaults
ObserverRemnantRemnantVarious alien vaults

Wildlife Foes

Wildlife
EnemyRaceFactionLocation
EirochFiendWildlifeKadara, Havarl
Wild AdhiAdhiWildlifeKadara
ChallyrionMammalWildlifeKadara, Havarl
Rylkor MammalWildlifeKadara, Havarl
GalornMammalWildlifeVoeld
EchidnaMammalWildlifeVoeld

⇒ Profiles

Explorer

The Explorer is a hybrid profile combining biotic, combat, and tech skills. It is a jack-of-all trades, with abilities ranging across all disciplines. This profile reconfigures Ryder’s mind and body to be as versatile as possible, permitting him/her to switch rapidly between firing weapons, deploying technology, and wielding biotic powers.

Skill Rank123456
Skill Points Required in Tech, Biotic, and Combat6245499156232
Damage Resistance5%7%9%11%13%15%
Weapon Damage5%7%9%11%13%15%
Biotic Power Damage15%20%25%30%35%40%
Tech Recharge Speed15%20%25%30%35%40%
Power Restoration and Defense15%20%25%30%35%40%
Profile SpecialBIOTIC BLINK:
Evades allow you to quickly traverse a short distance, even seemingly passing through solid matter.

Soldier Profile

Profile Rank123456
Skill Points Required in Combat6255499156232
Weapon Accuracy10%15%20%25%30%35%
Weapon Damage10%15%14%16%18%20%
Weapon Clip Size10%15%20%25%30%35%
Damage Resistance24681012
Profile SpecialMARKSMAN’S FOCUS:
Grants an escalating damage bonus for every target killed in a short time.

Vanguard Profile

Skill Rank123456
Skill Points Required in Tech and Biotic3245499156232
Biotic Recharge Speed10%15%20%25%30%35%
Max Shields10%15%20%25%30%35%
Melee Damage20%25%30%35%40%45%
Power Shield Cost Reduction
20%25%30%35%40%45%
Melee Force50%60%70%80%90%100%
Profile Special
  • SIPHONING STRIKE:
    Melee attacks restore shields.
  • BIOTIC JUMP & EVADES:
    Instead of a jump-jet, use biotics to jump and evade. Ryder uses biotic power to perform manoeuvres, enhancing evade-dash distance.

 

⇒ Mass Effect – Andromeda –  Posts

ME:A – Crafting

Research + Others After Havarl
Credits

2178 + salvages 18.708 €

Research Data  
Milky Way 580
Heleus 1150
Remnant 1690
Bleuprints Found  
Armor Bleuprints 35
Weapon Bleuprints 51
Nomad Bleuprints 9
Special Items Bleuprints 0
Resources  
Minerals -> 14
Tech Materials 4
Bio Materials 6
Salvages 45 = 16.530€
Augmentations 6
Special Items 1
Consumables  
Backup Life Support x3
Cryo Ammo x2
Incendiary Ammo x3
Overdrive Pack x2
Shield Capacitors x3
Tech Materials #After Havarl
Angaran Meditation Crystal 453
Kett Alloy 162
Omni-Gel Canister 211
Remnant Polymer 1267
   

Salvage Values

High = 100 or 200 €

Moderate = 50 or 100 €

Low = 40 or 20 €

 

 

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Element/Planet #After Havarl Elaaden Eos H-047c Havarl Kadara Voeld
Minerals              
Aluminum (Al) 275   Nomad     Nomad  
Beryllium (Be) 148         Nomad Nomad
Cadmium (Cd) 556   On foot     On foot On foot
Copper (Cu) 34         Nomad Nomad
Element Zero (Ze) 73 Nomad         Nomad
Fluorite (F) 558           On foot
Graphite (C) 187 Nomad Nomad        
Iridium (Ir)           On foot  
Iron (Fe) 278 Nomad Nomad        
Lithium (Li) 148           On foot
Magnesium (Mg) 984     Nomad      
Nickel (N) 1992       On foot    
Platinum (Pt) 71     Nomad On foot   Nomad
Silicon (Si) 1146 Nomad   Nomad      
Titanium (Ti) 137     Nomad   Nomad  
Uranium (U)       On foot      
Vanadium (V)     Nomad        
Bio Materials #After Havarl
Eiroch Fluid Sac (Gorilla) -> Eirochs 2
Remnant Core -> Remnants Architects – or in vaults 3
Renderable Plates(Lizard) -> Adhi – Eirochs – Taurgs – Galorns 407
Scale Fibres (T-Rex) -> Challyrions – Rylkors 685
Shell Filaments (Shell Bugs) -> Kazrkyns – Dralls – Taurgs – Echidnas 307
Soft Chitin (Soft Bugs) -> Spitbugs- Shemrys – Pallads 23

Quest Types

Strike Teams (online only)

are a side activity in Mass Effect Andromeda which consists of sending NPC Teams on missions in order to earn rewards which are collected in the single player campaign. (War Room)

Missions Types

Priority Ops

These are main story missions and are required to complete the game.

Allies and Relationships

These are missions provided by squadmates and other notable NPCs.

Heleus Assignments

These are planet and ship specific missions. Completing them will help increase the overall Viability for that planet. They are also often required to gain the trust of other factions native to those planets.

Additional Tasks

These are tasks that are not closely related to the overall

 List of consumables

Name Description Gameplay effect
Backup Life Support Boosts life-support capacity and allows a user to survive hazardous environments longer outside of the Nomad. No effect on combat. Decreases hazard damage to life-support gauge
Cobra RPG Capable of taking down most enemies with a single projectile. Deals a large amount of damage over an area
Damage dealt is scaled based on type of enemy hit
Instantly destroys most standard infantry
Overdrive Pack Immediately reloads all weapons, recharges all powers, and temporarily boosts accuracy and damage reduction. Accuracy increased by 25%
+25 Damage Resistance
Refills ammo, resets power recharges
Shield Capacitors Boosts maximum shields. Restores current shielding to the new maximum. The boost lasts until shields are broken. Increases Max Shields by 20%, which can be increased with Consumable Effectiveness upgrades
Lasts until shields are broken
Cryo Ammo Shots slow enemies and deal moderate bonus damage to armor. Lasts for the next three clips of the currently equipped gun. Adds freezing effect to ammo: 3 * Weapon Clip Size
Disruptor Ammo Shots stun enemies and deal large bonus damage to shields. Lasts for the next three clips of the currently equipped gun. Adds stun/electricity effect to ammo: 3 * Weapon Clip Size
Incendiary Ammo Shots burn enemies and deal large bonus damage to armor. Lasts for the next three clips of the currently equipped gun. Adds burn effect to ammo: 3 * Weapon Clip Size

Weapon and Armor Mods

Can be exchanged at the loadout! You also cannot craft mod and have to rely on finding or buying them.

Powers are divided into 3 categories:
Combat (concussive shot, omni grenade etc)
Tech (overload, Incinerate etc)
Biotics (Singularity, charge etc)
Weapon Damage is a separate thing.  

Weapon Mod Info and List

Below is a list of all available mods types for each gun and what they do. These are the base mods that increase 1 stat. There are also advanced mods that will increase 1 stat and lower another. The types of stats on these advanced mods are the same as the normal mods.

mass effect andromeda weapon mods

Assault Rifle
  • AR Barrel: Increases Base Weapon Damage
  • AR Magazine: Increases magazine size
  • AR Receiver: Increases penetration damage and distance, allowing you to shoot through solid objects.
  • AR Scope: Puts a scope on the weapon that lets you zoom in and increases weapon accuracy.
  • AR Stock: Increases base weapon stability, making it easier to control.
Pistol
  • Pistol Barrel: Increases Base Weapon Damage
  • Pistol Magazine: Increases magazine size
  • Pistol Receiver: Increases penetration damage and distance, allowing you to shoot through solid objects.
  • Pistol Scope: Puts a scope on the weapon that lets you zoom in and increases weapon accuracy.
  • Pistol Melee Optimizer: Increases melee damage
Shotgun
  • Shotgun Barrel: Increases Base Weapon Damage
  • Shotgun Melee Optimizer: Increases melee damage
  • Shotgun Receiver: Increases penetration damage and distance, allowing you to shoot through solid objects.
  • Shotgun Smart Choke: Tightens bullet spread for increased accuracy
  • Shotgun Spare Clip: Increases spare ammo capacity.
Sniper Rifle
  • SR Barrel: Increases Base Weapon Damage
  • SR Spare Thermal Clip: Increases spare ammo capacity.
  • SR Receiver: Increases penetration damage and distance, allowing you to shoot through solid objects.
  • SR Scope: Increases base weapon accuracy and stability while zoomed.
  • SR Ultralight Materials: Reduces sniper rifle’s weight. This is useful if you don’t have 100% power recharge so your powers can recharge faster.

Weapon Mods in more details link ->

Fusion Mods & How to Get Them

These are mods that you get by completing vaults on each planet, or completing something through a quest or by killing an architect.

mass effect andromeda fusion mod

Armor Mods

Name

Bonus

Malus

Where to Get

Fusion Mod of Shielding

+50% Max Shields -50% Max Health Eos vault

Fusion Mod of Robotics

+25% Tech Construct Health, +25% Tech Construct Damage -50% Max Shields Havarl vault

Fusion Mod of Adrenaline

On Kill: Recharge All Active Powers -50% All Power Recharge Speeds Voeld vault

Fusion Mod of Resistance

+20 Damage Resistance On Evade: -50 Health In Room after Dying Planet quest puzzle

Fusion Mod of Rapid Deployment

+50% All Power Recharge Speeds -30% Weapon Damage Kadara vault

Fusion Mod of Rupture

+25% Weapon Headshot/Weak Point Bonus -70% Weapon Clip Size Elaaden vault

Fusion Mod of Biotic Mastery

+30% Biotic Power Damage -20% Melee/Weapon/Tech Power/Combat Power Damage Eos: Neutralize the Architect
Fusion Mod of Hovering +100% Hover Duration -30% Weapon Damage Voeld: Neutralize the Architect

Fusion Mod of Tech Mastery

+30% Tech Power Damage -20% Melee/Weapon/Biotic Power/Combat Power Damage Elaaden: Neutralize the Architect

Fusion Mod of Battering

+30% Melee Damage -20% Weapon/Tech/Biotic Power/Combat Power Damage Kadara: Neutralize the Architect

Fusion Mod of Health

+100% Max Health -50% Max Shields After defeating the Archon’s Sword at the Remnant City

 

 

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Augmentations

General Augmentations

Below are all General Augmentations that can be obtained in the game, including types and their effects on weapons and armor.

You can apply multiple general augmentations on 1 weapon or gear but you can not research general augmentations. Melee weapon augments affect you at ALL TIMES. Gun augments only affect you when you actively have the gun out.

Genaral Augmentation Type Effect
Anti-Armor Module Any Weapon: +5% Power Damage Bonus to Armor
Gear: +2% Power Damage Bonus to Armor
Automatic Fire System Weapon Changes weapon-fire type to automatic
Biotic Damage Booster Any Weapon: +5% Biotic Power Damage
Gear: +2% Biotic Power Damage
Biotic Recharge Module Any Weapon: +5% Biotic Recharge Speed
Gear +2% Biotic Recharge Speed
Burst Fire System Weapon Changes weapon-fire type to burst
Combat Power Module Any Weapon: +5% Combat Power Damage
Gear: +2% Combat Power Damage
Combat Recharge Module Any Weapon: +5% Combat Recharge Speed
Gear: +2% Combat Recharge Speed
Double Mod Extension Weapon +2  Mod Slots
Duration Boost Module Any Weapon: +5% to All Power Effect Durations
Gear: +2% to All Power Effect Durations
Kinetic Coil Weapon
Chest
Weapon: +3% Weapon Damage
Chest: +5 Damage Resistance
Medi-Gel Regulator Gear Gear: +2% Max Health
Mod Slot Extension Weapon +1 Mod Slot
Newtonian Multiplier Any Weapon: +5% Power Force
Gear: +2% Power Force
Reaction Displacer Any Weapon: +5% All Combo Radiuses
Gear: +2% All Combo Radiuses
Reaction Optimizer Any Weapon: +5% All Combo Damage
Gear: +2% All Combo Damage
Shield Accelerator Gear Gear: +2% Health & Shield Regeneration Delay Reduction
Shield Booster Gear Gear: +2% Max Shields
Shield Bypass Unit Any Weapon: +5% Power Damage Bonus to Shields
Gear: +2% Power Damage Bonus to Shields
Shield Generator Gear Gear: +2% Shield Regeneration
Single Fire System Weapon Changes weapon-fire type to single shot
Support Power Module Any Weapon: +5% Power Restoration & Defense
Gear: +2% Power Restoration & Defense
Tech Damage Module Any Weapon: +5% Tech Power Damage
Gear: +2% Tech Power Damage
Tech Recharge Module Any Weapon: +5% Tech Recharge Speed
Gear: +2% Tech Recharge Speed

Related Articles

Quests Types – Items – Mods

Quest Types

Strike Teams (online only)

are a side activity in Mass Effect Andromeda which consists of sending NPC Teams on missions in order to earn rewards which are collected in the single player campaign. (War Room)

Missions Types

Priority Ops

These are main story missions and are required to complete the game.

Allies and Relationships

These are missions provided by squadmates and other notable NPCs.

Heleus Assignments

These are planet and ship specific missions. Completing them will help increase the overall Viability for that planet. They are also often required to gain the trust of other factions native to those planets.

Additional Tasks

These are tasks that are not closely related to the overall

List of consumables

Name Description Gameplay effect
Backup Life Support Boosts life-support capacity and allows a user to survive hazardous environments longer outside of the Nomad. No effect on combat. Decreases hazard damage to life-support gauge
Cobra RPG Capable of taking down most enemies with a single projectile. Deals a large amount of damage over an area
Damage dealt is scaled based on type of enemy hit
Instantly destroys most standard infantry
Overdrive Pack Immediately reloads all weapons, recharges all powers, and temporarily boosts accuracy and damage reduction. Accuracy increased by 25%
+25 Damage Resistance
Refills ammo, resets power recharges
Shield Capacitors Boosts maximum shields. Restores current shielding to the new maximum. The boost lasts until shields are broken. Increases Max Shields by 20%, which can be increased with Consumable Effectiveness upgrades
Lasts until shields are broken
Cryo Ammo Shots slow enemies and deal moderate bonus damage to armor. Lasts for the next three clips of the currently equipped gun. Adds freezing effect to ammo: 3 * Weapon Clip Size
Disruptor Ammo Shots stun enemies and deal large bonus damage to shields. Lasts for the next three clips of the currently equipped gun. Adds stun/electricity effect to ammo: 3 * Weapon Clip Size
Incendiary Ammo Shots burn enemies and deal large bonus damage to armor. Lasts for the next three clips of the currently equipped gun. Adds burn effect to ammo: 3 * Weapon Clip Size

Weapon Mod Info and List

Below is a list of all available mods types for each gun and what they do. These are the base mods that increase 1 stat. There are also advanced mods that will increase 1 stat and lower another. The types of stats on these advanced mods are the same as the normal mods.

mass effect andromeda weapon mods

Assault Rifle
  • AR Barrel: Increases Base Weapon Damage
  • AR Magazine: Increases magazine size
  • AR Receiver: Increases penetration damage and distance, allowing you to shoot through solid objects.
  • AR Scope: Puts a scope on the weapon that lets you zoom in and increases weapon accuracy.
  • AR Stock: Increases base weapon stability, making it easier to control.
Pistol
  • Pistol Barrel: Increases Base Weapon Damage
  • Pistol Magazine: Increases magazine size
  • Pistol Receiver: Increases penetration damage and distance, allowing you to shoot through solid objects.
  • Pistol Scope: Puts a scope on the weapon that lets you zoom in and increases weapon accuracy.
  • Pistol Melee Optimizer: Increases melee damage
Shotgun
  • Shotgun Barrel: Increases Base Weapon Damage
  • Shotgun Melee Optimizer: Increases melee damage
  • Shotgun Receiver: Increases penetration damage and distance, allowing you to shoot through solid objects.
  • Shotgun Smart Choke: Tightens bullet spread for increased accuracy
  • Shotgun Spare Clip: Increases spare ammo capacity.
Sniper Rifle
  • SR Barrel: Increases Base Weapon Damage
  • SR Spare Thermal Clip: Increases spare ammo capacity.
  • SR Receiver: Increases penetration damage and distance, allowing you to shoot through solid objects.
  • SR Scope: Increases base weapon accuracy and stability while zoomed.
  • SR Ultralight Materials: Reduces sniper rifle’s weight. This is useful if you don’t have 100% power recharge so your powers can recharge faster.

Weapon Mods in more details link ->

Fusion Mods & How to Get Them

These are mods that you get by completing vaults on each planet, or completing something through a quest or by killing an architect.

mass effect andromeda fusion mod

Armor Mods

Name

Bonus

Malus

Where to Get

Fusion Mod of Shielding +50% Max Shields -50% Max Health Eos vault
Fusion Mod of Robotics +25% Tech Construct Health, +25% Tech Construct Damage -50% Max Shields Havarl vault
Fusion Mod of Adrenaline On Kill: Recharge All Active Powers -50% All Power Recharge Speeds Voeld vault
Fusion Mod of Resistance +20 Damage Resistance On Evade: -50 Health In Room after Dying Planet quest puzzle
Fusion Mod of Rapid Deployment +50% All Power Recharge Speeds -30% Weapon Damage Kadara vault
Fusion Mod of Rupture +25% Weapon Headshot/Weak Point Bonus -70% Weapon Clip Size Elaaden vault
Fusion Mod of Biotic Mastery +30% Biotic Power Damage -20% Melee/Weapon/Tech Power/Combat Power Damage Eos: Neutralize the Architect
Fusion Mod of Hovering +100% Hover Duration -30% Weapon Damage Voeld: Neutralize the Architect
Fusion Mod of Tech Mastery +30% Tech Power Damage -20% Melee/Weapon/Biotic Power/Combat Power Damage Elaaden: Neutralize the Architect
Fusion Mod of Battering +30% Melee Damage -20% Weapon/Tech/Biotic Power/Combat Power Damage Kadara: Neutralize the Architect
Fusion Mod of Health +100% Max Health -50% Max Shields After defeating the Archon’s Sword at the Remnant City

Remark: CryoPod:

Fusion Mod Support, which decreases by half the penalty of a equipped Fusion Mod – instead of -50% health points, you will lose only 25%, instead of -30% penalty to weapon damage it will only be -15% and so on.

 


/ mass effect, mass effect

Maps and Legends

Havarl Map ->


Mass Effect: Andromeda Map Legend

Locations

Quest Starter Locations

Forward Stations

Tempest landing area

Outposts

Bases

Remnant Monoliths

Remnant Areas

Remnant Locations

Kett Base

Kett Outpost

Structure

 Cave Entrance

Normal Containers

Supply Crates

Hostile encounters

Scan and examine

Memory Triggers

Remnant Architect

Potential mining Locations

Enchanced Mining Zone you need AVP perk unlocked.

Interactable – less important interactable objects in the game.

Hidden Cache Small hidden containers containing valuable equipment.

Vendors You can buy and sell your stuff here. You can also salvage unwanted items.

Skills, Powers and Combo’s

Power combo

 

Players can team up with their squadmates for devastating combat power combos. Power combos activate when the player or a squadmate primes an enemy or group of enemies, setting them up for the kill, and then another squadmate jumps in to finish the job. Players can upgrade their squadmates specifically toward making them good at priming or detonating power combos.

Many powers can be evolved to become a primer, a detonator, or even both. Look for primer and detonator icons when planning skill purchases.

Contents

Combo primers

To set up a combo, an enemy first must be primed with certain powers, such as Incinerate.

Type of primers

Powers that can prime enemies are marked with different icons on the Skills screen that indicate their primer type.

  • Fire – Burn enemies and set them up for a Fire Combo.
  • Cryo – Chill or freeze enemies and set them up for a Cryo Combo.
  • Tech – Electrify (sparks) enemies and set them up for a Tech Combo.
  • Biotic – Lift enemies into the air and set them up for a Biotic Combo.

List of primers

Power Type Upgradeable Character
Annihilation Biotic    
Asari Commando Cryo Yes Cora
Assault Turret Fire, Cryo Yes  
Avenger Strike Tech Yes Jaal
Barricade Tech Yes  
Cryo Beam Cryo    
Energy Drain Tech Yes  
Energy Drain Tech Yes Jaal
Flamethrower Fire    
Havoc Strike Tech   Liam
Incinerate Fire    
Incinerate Fire   Drack
Krogan Warrior Fire Yes Drack
Nova Biotic Yes  
Nova Biotic Yes Cora
Power Armor Tech Yes Vetra
Pull Biotic    
Pull Biotic   Peebee
Remnant VI Tech Yes  
Resilience Tech Yes Jaal
Shockwave Biotic Yes  
Shockwave Biotic Yes Peebee
Singularity Biotic    
Trip Mine Tech Yes  
Turian Smuggler Tech Yes Vetra

Combo detonators

Once an enemy is primed, a detonator power is required to set off the combo explosion. Detonator powers are marked with a detonation icon on the Skills screen.

Type of detonators

Any detonator power will set off a combo. The type of explosion is determined by the primer.

  • Fire Combos – Set every enemy in the area on fire.
  • Cryo Combos – Slow or freeze nearby enemies.
  • Tech Combos – Creates a lingering electrical discharge that stuns enemies.
  • Biotic Combos – Detonates with extreme force, sending enemies flying.

List of detonators

Power Upgradeable Character
Charge    
Charge Yes Cora
Concussive Shot    
Concussive Shot Yes Vetra
Energy Drain    
Energy Drain Yes Jaal
Incinerate Yes  
Incinerate Yes Drack
Lance    
Overload    
Overload Yes Liam
Remnant VI Yes  
Shockwave    
Shockwave Yes Peebee
Throw    
Trip Mine Yes  

Achievements and trophies

The following achievements and trophies can be earned which are related to Power Combos:

Categories:

Profiles


Profiles are specialized sets of improvements and passive abilities available to the Pathfinder in Mass Effect: Andromeda. Each profile improves on several aspects of a character’s chosen abilities, and also provide one or two unique passive abilities to complement their skills in combat.

Profiles are unlocked by spending Skill Points on skills in any of the three main skill disciplines: Combat, Biotics, and Tech. Once sufficient points are spent in a discipline, a Profile will be unlocked corresponding to that discipline. Each profile can achieve six ranks, each improving the stat bonuses by a set amount. Each rank requires a specific amount of points placed into its respective disciplines.

Soldier: Combat – Corresponds with the Security Training

Engineer: Tech – Corresponds with the Technician Training

Adept: Biotics – Corresponds with the Biotic Training

Sentinel: Tech & Biotics – Corresponds with the Leader Training

Vanguard: Combat & Biotics – Corresponds with the Scrapper Training

Infiltrator: Combat & Tech – Corresponds with the Operative Training

Explorer: Combat, Tech, & Biotics – Does not Correspond with any Training; it’s a new class

Note: Profiles that correspond with specific training just means that they involve the same skill types and are similar in nature.Unlike Classes, players can choose to switch between available profiles at any time, including while in combat. Although it may be a temporary bug and/or glitch at the moment, it seems that whatever Training that was picked at the beginning of the game will let Ryder use its respective profile at rank 1 for the rest of the game; this is regardless of how many points are spent to unlock it. This means that if Ryder had picked the security training, but then spent all his/her perk points into biotics, he/she would have access to both the adept and the soldier profiles.

Profiles

Soldier

Soldier-icon

Soldiers are pure combat specialists. No one is tougher or more effective at taking down enemies with gunfire.

This profile optimizes Ryder’s mind and body for superior mastery of his/her armor and weapons.

Bonus power – MARKSMAN’S FOCUS: Grants an escalating damage bonus for every target killed in a short time.

Stat bonuses:

  • Weapon Damage: 10% – 20%;
  • Weapon Accuracy: 10% – 35%;
  • Damage Resistance: 2 – 12;
  • Weapon Clip Size: 10% – 35%.

Engineer

Engineer-icon

Engineers are experts in both offensive and defensive tech powers.

This profile reconfigures Ryder’s implant, enabling him/her to maintain constant control over a small combat drone which assists and protects him/her in battle.

Bonus power – COMBAT DRONE: A small drone improves recharge rate for tech abilities and self-destruct with an EMP pulse if enemies get close. The improved recharge rate is lost after destruction.

Stat bonuses:

  • Combo Damage:  20% – 45%;
  • Tech Construct Health & Health Regeneration: 20% – 45%;
  • Tech Construct Damage: 20% – 45%;
  • Tech Restoration & Defense: 20% – 45%.

Adept

Adept-icon

Adepts are biotic specialists capable of disabling and killing enemies with powerful mass effect fields.

This profile reconfigures Ryder’s implant allowing him/her to defeat his/her opponents without firing a single shot.

Bonus power – BIOTIC ECHOES: Biotic combos can set off additional explosions on each enemy they touch.

Bonus power – BIOTIC JUMP & EVADES: Instead of jump jet, use biotic to jump and evade.

Stat bonuses:

  • Biotic Force: 15% – 40%;
  • Biotic Area of Effect Damage: 15% – 40%;
  • Biotic Area of Effect Radius: 15% – 40%;
  • Biotic Effect Duration: 20% – 45%;
  • Biotic Combo Radius: 20% – 45%.

Sentinel

Sentinel-icon

Sentinels are unique combatants, bringing a mix of tech and biotic abilities to the battlefield.

This profile creates a direct link between Ryder’s armor and his/her armor’s built-in computer systems, granting him/her additional protection via flash-forged shielding.

Bonus power – TECH ARMOR: Absorbs a significant amount of whatever damage gets past shields.

Stat bonuses:

  • Combo Damage: 15% – 40%;
  • Tech Recharge Speed: 10% – 35%;
  • Power Shield Cost Reduction: 20% – 45%;
  • Power Restoration and Defense: 20% – 45%.

Vanguard

Vanguard-icon

Vanguards have an aggressive combat style, preferring to close in on enemies and deal heavy damage at short range.

This profile reconfigures Ryder’s implant and physiology in subtle ways, allowing him/her to absorb energy from enemies on impact and shunt that energy into reinforcing his/her shields.

Bonus power – SIPHONING STRIKES: Melee attacks restore shields.

Bonus power – BIOTIC JUMP & EVADES: Instead of jump jet, use biotics to jump and evade.

Stat bonuses:

  • Melee Damage: 20% – 45%;
  • Melee Force: 50% – 100%;
  • Biotic Recharge Speed: 10% – 35%;
  • Power Shield Cost Reduction: 20% – 45%;
  • Max Shields: 10% – 35%.

Infiltrator

Infiltrator-icon

Infiltrators are tech and combat specialists who typically focus on precise hits and avoidance.

This profile enhances Ryder’s mental and visual acuity, allowing him/her to keep track of his/her enemies throughout a chaotic battle.

Bonus power – BATTLEFIELD AWARENESS: Observe enemies through walls when using a scope.

Bonus power – CLOAK EVADES: When evading, a brief cloaking device is activated.

Stat bonuses:

  • Weapon Accuracy: 20% – 45%;
  • Weapon Stability: 20% – 45%;
  • Tech Recharge Speed: 20% – 45%;
  • Weapon Headshot/Weak Point Damage Bonus: 50% – 100%.

Explorer

Explorer-icon

The Explorer is a jack-of-all-trades, with abilities ranging from combat and tech to biotics.

This profile reconfigures Ryder’s mind and body to be as versatile as possible, permitting him/her to switch rapidly between firing weapons, deploying technology, and wielding biotic powers.

Bonus power – BIOTIC BLINK: Evades allow you to quickly traverse a short distance, even seemingly passing through solid matter.

Stat bonuses:

  • Weapon Damage: 5% – 15%;
  • Damage Resistance: 5 – 15;
  • Tech Recharge Speed: 15% – 40%;
  • Biotic Power Damage: 15% – 40%;
  • Power Restoration and Defense: 15% – 40%.
Milky Way Technology Stats Resources
Hyperguardian
  • Health
  • Shield
  • Melee Damage
  • +20% Max Health
  • +10% Max Shields
  • +30% Melee Dmg
Titanium OK
 N7
  • Biotic
  • Shield
  • +10% Max Shields
  • +7% Biotic Power Dmg
  • +15 Biotic Recharge Speed
Cop NOK Irid NOK Plati OK
Heleus Technology Stats Resources
Kett Fusion
  • Concussive Shot
  • Weapon Dmg
  • +6% Combat Power
  • +3% Weapon Damage
  • +1 to all Combat Power Cell Capacities
Cadmi OK Eiroch Fluid Sacs (4/5) NOK
Angaran Guerrilla Armor
  • Tech
  • Shield
  • +5% Tech Power Damage
  • +5% Tech Effect Duration
  • +6% Max Shields
  • +13% Tech Construct Damage
Iridium NOK
Heleus Defender
  • 2-Pieces
  • Power Damage (Cmbat+Tech+Bio)
  • Weapon Damage
  • Damage Resistance
  • +15% Power Damage
  • +6% Weapon Damage
  • +20 Damage Resistance
Remnant Core OK
Remnant Technology Stats Resources
Remnant Heritage
  • Dmg Resistance
  • Health Regen
  • Shield Regen
  • Delay Reduction
  • +10 Damage Resistance
  • +12% Health Regeneration
  • +12% Shield Regeneration
  • +30% Health & Shield Regeneration Delay Reduction
Titanium OK Uranium NOK
 

Assassin’s Creed: Unity

ABOUT THIS GAME

Assassin’s Creed® Unity is an action/adventure game set in the city of Paris during one of its darkest hours, the French Revolution. Take ownership of the story by customising Arno’s equipement to make the experience unique to you, both visually and mechanically. In addition to an epic single-player experience, Assassin’s Creed Unity delivers the excitement of playing with up to three friends through online cooperative gameplay in specific missions. Throughout the game, take part in one of the most pivotal moments of French history in a compelling storyline and a breath-taking playground that brought you the city of lights of today.

Assassin’s Creed: Unity – Official Trailers – Making of – Real Life
Assassin’s Creed: Unity – My Plays – Lookarounds – Memorable Moments

Assassin’s Creed – DLCs

DLC – Dead Kings

The Dead Kings DLC takes Assassin’s Creed: Unity somewhere the series has rarely gone before: underneath the streets as well as above them. Set after the events of Unity, Dead Kings sees Arno journeying to the town of Saint Denis, which was known at the time as Franciade. Once there, Arno goes on a mission to explore the underbelly of the city, made up of catacombs and deep caves that contain the remains–and secrets–of dead kings.

Dead Kings introduces a new lantern,”Guillotine Gun.” and players will meet famous people like Napoleon and the Marquis de Sade.

Extra Level – Paris in WWII – Tour d’ Eiffel

Assassin’s Creed Unity’s WWII Level Explained

It’s part of a new “Time Anomaly” section of the campaign that will see Arno travel to Nazi-occupied France in 1944.